[Mesa-dev] [PATCH 07/14] radeonsi: don't use util_memcpy_cpu_to_le32 for shader uploads
Nicolai Hähnle
nhaehnle at gmail.com
Thu May 4 11:08:42 UTC 2017
On 28.04.2017 23:42, Marek Olšák wrote:
> From: Marek Olšák <marek.olsak at amd.com>
>
> at least I think this is correct.
Yes, LLVM does the endian conversion.
Patches 1-7:
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
> ---
> src/gallium/drivers/radeonsi/si_shader.c | 15 ++++++++-------
> 1 file changed, 8 insertions(+), 7 deletions(-)
>
> diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c
> index 06ad370..8bdde1a 100644
> --- a/src/gallium/drivers/radeonsi/si_shader.c
> +++ b/src/gallium/drivers/radeonsi/si_shader.c
> @@ -6545,41 +6545,42 @@ int si_shader_binary_upload(struct si_screen *sscreen, struct si_shader *shader)
> PIPE_USAGE_IMMUTABLE,
> align(bo_size, SI_CPDMA_ALIGNMENT));
> if (!shader->bo)
> return -ENOMEM;
>
> /* Upload. */
> ptr = sscreen->b.ws->buffer_map(shader->bo->buf, NULL,
> PIPE_TRANSFER_READ_WRITE |
> PIPE_TRANSFER_UNSYNCHRONIZED);
>
> + /* Don't use util_memcpy_cpu_to_le32. LLVM binaries are
> + * endian-independent. */
> if (prolog) {
> - util_memcpy_cpu_to_le32(ptr, prolog->code, prolog->code_size);
> + memcpy(ptr, prolog->code, prolog->code_size);
> ptr += prolog->code_size;
> }
> if (previous_stage) {
> - util_memcpy_cpu_to_le32(ptr, previous_stage->code,
> - previous_stage->code_size);
> + memcpy(ptr, previous_stage->code, previous_stage->code_size);
> ptr += previous_stage->code_size;
> }
> if (prolog2) {
> - util_memcpy_cpu_to_le32(ptr, prolog2->code, prolog2->code_size);
> + memcpy(ptr, prolog2->code, prolog2->code_size);
> ptr += prolog2->code_size;
> }
>
> - util_memcpy_cpu_to_le32(ptr, mainb->code, mainb->code_size);
> + memcpy(ptr, mainb->code, mainb->code_size);
> ptr += mainb->code_size;
>
> if (epilog)
> - util_memcpy_cpu_to_le32(ptr, epilog->code, epilog->code_size);
> + memcpy(ptr, epilog->code, epilog->code_size);
> else if (mainb->rodata_size > 0)
> - util_memcpy_cpu_to_le32(ptr, mainb->rodata, mainb->rodata_size);
> + memcpy(ptr, mainb->rodata, mainb->rodata_size);
>
> sscreen->b.ws->buffer_unmap(shader->bo->buf);
> return 0;
> }
>
> static void si_shader_dump_disassembly(const struct ac_shader_binary *binary,
> struct pipe_debug_callback *debug,
> const char *name, FILE *file)
> {
> char *line, *p;
>
--
Lerne, wie die Welt wirklich ist,
Aber vergiss niemals, wie sie sein sollte.
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