[Mesa-dev] [PATCH 14/14] radeonsi/gfx9: allow the scratch buffer in HS and GS
Nicolai Hähnle
nhaehnle at gmail.com
Thu May 4 11:11:27 UTC 2017
On 28.04.2017 23:42, Marek Olšák wrote:
> From: Marek Olšák <marek.olsak at amd.com>
>
> It works now.
Nice! Patches 8-14 are also:
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
> ---
> src/gallium/drivers/radeonsi/si_state_shaders.c | 10 ----------
> 1 file changed, 10 deletions(-)
>
> diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c
> index a3ff511..a5260f5 100644
> --- a/src/gallium/drivers/radeonsi/si_state_shaders.c
> +++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
> @@ -491,25 +491,20 @@ static void si_shader_hs(struct si_screen *sscreen, struct si_shader *shader)
> if (sscreen->b.chip_class >= GFX9) {
> si_pm4_set_reg(pm4, R_00B410_SPI_SHADER_PGM_LO_LS, va >> 8);
> si_pm4_set_reg(pm4, R_00B414_SPI_SHADER_PGM_HI_LS, va >> 40);
>
> /* We need at least 2 components for LS.
> * VGPR0-3: (VertexID, RelAutoindex, InstanceID / StepRate0, InstanceID).
> * StepRate0 is set to 1. so that VGPR3 doesn't have to be loaded.
> */
> ls_vgpr_comp_cnt = shader->info.uses_instanceid ? 2 : 1;
>
> - if (shader->config.scratch_bytes_per_wave) {
> - fprintf(stderr, "HS: scratch buffer unsupported");
> - abort();
> - }
> -
> shader->config.rsrc2 =
> S_00B42C_USER_SGPR(GFX9_TCS_NUM_USER_SGPR) |
> S_00B42C_USER_SGPR_MSB(GFX9_TCS_NUM_USER_SGPR >> 5) |
> S_00B42C_SCRATCH_EN(shader->config.scratch_bytes_per_wave > 0);
> } else {
> si_pm4_set_reg(pm4, R_00B420_SPI_SHADER_PGM_LO_HS, va >> 8);
> si_pm4_set_reg(pm4, R_00B424_SPI_SHADER_PGM_HI_HS, va >> 40);
>
> shader->config.rsrc2 =
> S_00B42C_USER_SGPR(GFX6_TCS_NUM_USER_SGPR) |
> @@ -809,25 +804,20 @@ static void si_shader_gs(struct si_screen *sscreen, struct si_shader *shader)
> si_pm4_set_reg(pm4, R_028A94_VGT_GS_MAX_PRIMS_PER_SUBGROUP,
> S_028A94_MAX_PRIMS_PER_SUBGROUP(gs_info.max_prims_per_subgroup));
> si_pm4_set_reg(pm4, R_028AAC_VGT_ESGS_RING_ITEMSIZE,
> shader->key.part.gs.es->esgs_itemsize / 4);
>
> if (es_type == PIPE_SHADER_TESS_EVAL)
> si_set_tesseval_regs(sscreen, shader->key.part.gs.es, pm4);
>
> polaris_set_vgt_vertex_reuse(sscreen, shader->key.part.gs.es,
> NULL, pm4);
> -
> - if (shader->config.scratch_bytes_per_wave) {
> - fprintf(stderr, "GS: scratch buffer unsupported");
> - abort();
> - }
> } else {
> si_pm4_set_reg(pm4, R_00B220_SPI_SHADER_PGM_LO_GS, va >> 8);
> si_pm4_set_reg(pm4, R_00B224_SPI_SHADER_PGM_HI_GS, va >> 40);
>
> si_pm4_set_reg(pm4, R_00B228_SPI_SHADER_PGM_RSRC1_GS,
> S_00B228_VGPRS((shader->config.num_vgprs - 1) / 4) |
> S_00B228_SGPRS((shader->config.num_sgprs - 1) / 8) |
> S_00B228_DX10_CLAMP(1) |
> S_00B228_FLOAT_MODE(shader->config.float_mode));
> si_pm4_set_reg(pm4, R_00B22C_SPI_SHADER_PGM_RSRC2_GS,
>
--
Lerne, wie die Welt wirklich ist,
Aber vergiss niemals, wie sie sein sollte.
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