[Mesa-dev] [Bug 100928] exported opengl function in generated dll was mangled when building with msvc 2015 Update 3
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu May 4 12:58:49 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=100928
Bug ID: 100928
Summary: exported opengl function in generated dll was mangled
when building with msvc 2015 Update 3
Product: Mesa
Version: 17.1
Hardware: x86 (IA32)
OS: Windows (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/swr
Assignee: mesa-dev at lists.freedesktop.org
Reporter: kangjoni76 at gmail.com
QA Contact: mesa-dev at lists.freedesktop.org
Created attachment 131204
--> https://bugs.freedesktop.org/attachment.cgi?id=131204&action=edit
this is opengl32.def and smooth_opengl3.c to reproduce the problem
I use llvm3.7.1 and llvm3.9.1 mesa3d version 17.0.5 with msvc 2015 Update 3. I
build as follows:
scons platforms=windows machine=x86 libgl-gdi build=release swr=1
I attached gendef mingw output opengl32.def and freeglut demo program to
reproduce the problem.
The freeglut demo samples is smooth_opengl3.c was failing to create opengl 3
core context on windows 7. This works fine if I build llvmpipe on old
unmaintained distros debian, the smooth_opengl3.c freeglut demo was working
fine.
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