[Mesa-dev] [PATCH v3 22/32] glsl: allow bindless samplers/images to be l-values
Samuel Pitoiset
samuel.pitoiset at gmail.com
Thu May 4 13:03:23 UTC 2017
On 05/04/2017 02:38 PM, Nicolai Hähnle wrote:
> On 02.05.2017 22:53, Samuel Pitoiset wrote:
>> From section 4.1.7 of the ARB_bindless_texture spec:
>>
>> "Samplers can be used as l-values, so can be assigned into and
>> used as "out" and "inout" function parameters."
>>
>> From section 4.1.X of the ARB_bindless_texture spec:
>>
>> "Images can be used as l-values, so can be assigned into and
>> used as "out" and "inout" function parameters."
>>
>> v3: - update spec comment formatting
>> - keep the read_only check
>>
>> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
>> ---
>> src/compiler/glsl/ir.cpp | 14 ++++++++++++++
>> 1 file changed, 14 insertions(+)
>>
>> diff --git a/src/compiler/glsl/ir.cpp b/src/compiler/glsl/ir.cpp
>> index 538da8b28f..7b95c19723 100644
>> --- a/src/compiler/glsl/ir.cpp
>> +++ b/src/compiler/glsl/ir.cpp
>> @@ -1447,6 +1447,20 @@ ir_dereference::is_lvalue(const struct
>> _mesa_glsl_parse_state *state) const
>> if ((var == NULL) || var->data.read_only)
>> return false;
>>
>> + /* From section 4.1.7 of the ARB_bindless_texture spec:
>> + *
>> + * "Samplers can be used as l-values, so can be assigned into and
>> used as
>> + * "out" and "inout" function parameters."
>> + *
>> + * From section 4.1.X of the ARB_bindless_texture spec:
>> + *
>> + * "Images can be used as l-values, so can be assigned into and
>> used as
>> + * "out" and "inout" function parameters."
>> + */
>> + if (state && state->has_bindless() &&
>> + (this->type->contains_sampler() || this->type->contains_image()))
>> + return true;
>
> Have you considered inverting the logic for the default-parameter case?
> I.e.
>
> if ((!state || state->has_bindless()) &&
> (this->type->contains_sampler() || this->type->contains_image()))
>
> Then you could skip the previous patch. I'd prefer that because it also
> covers that assertion in opt_function_inlining.
Right, that's better. Fixed locally. Thanks.
>
> Cheers,
> Nicolai
>
>
>> +
>> /* From section 4.1.7 of the GLSL 4.40 spec:
>> *
>> * "Opaque variables cannot be treated as l-values; hence cannot
>>
>
>
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