[Mesa-dev] [PATCH v3 22/32] glsl: allow bindless samplers/images to be l-values

Samuel Pitoiset samuel.pitoiset at gmail.com
Thu May 4 13:03:23 UTC 2017



On 05/04/2017 02:38 PM, Nicolai Hähnle wrote:
> On 02.05.2017 22:53, Samuel Pitoiset wrote:
>> From section 4.1.7 of the ARB_bindless_texture spec:
>>
>>    "Samplers can be used as l-values, so can be assigned into and
>>    used as "out" and "inout" function parameters."
>>
>> From section 4.1.X of the ARB_bindless_texture spec:
>>
>>    "Images can be used as l-values, so can be assigned into and
>>     used as "out" and "inout" function parameters."
>>
>> v3: - update spec comment formatting
>>     - keep the read_only check
>>
>> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
>> ---
>>  src/compiler/glsl/ir.cpp | 14 ++++++++++++++
>>  1 file changed, 14 insertions(+)
>>
>> diff --git a/src/compiler/glsl/ir.cpp b/src/compiler/glsl/ir.cpp
>> index 538da8b28f..7b95c19723 100644
>> --- a/src/compiler/glsl/ir.cpp
>> +++ b/src/compiler/glsl/ir.cpp
>> @@ -1447,6 +1447,20 @@ ir_dereference::is_lvalue(const struct 
>> _mesa_glsl_parse_state *state) const
>>     if ((var == NULL) || var->data.read_only)
>>        return false;
>>
>> +   /* From section 4.1.7 of the ARB_bindless_texture spec:
>> +    *
>> +    * "Samplers can be used as l-values, so can be assigned into and 
>> used as
>> +    *  "out" and "inout" function parameters."
>> +    *
>> +    * From section 4.1.X of the ARB_bindless_texture spec:
>> +    *
>> +    * "Images can be used as l-values, so can be assigned into and 
>> used as
>> +    *  "out" and "inout" function parameters."
>> +    */
>> +   if (state && state->has_bindless() &&
>> +       (this->type->contains_sampler() || this->type->contains_image()))
>> +      return true;
> 
> Have you considered inverting the logic for the default-parameter case? 
> I.e.
> 
>    if ((!state || state->has_bindless()) &&
>        (this->type->contains_sampler() || this->type->contains_image()))
> 
> Then you could skip the previous patch. I'd prefer that because it also 
> covers that assertion in opt_function_inlining.

Right, that's better. Fixed locally. Thanks.

> 
> Cheers,
> Nicolai
> 
> 
>> +
>>     /* From section 4.1.7 of the GLSL 4.40 spec:
>>      *
>>      *   "Opaque variables cannot be treated as l-values; hence cannot
>>
> 
> 


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