[Mesa-dev] [PATCH] mesa: return early with no error when shader source count is 0
Eric Anholt
eric at anholt.net
Thu May 4 20:31:50 UTC 2017
Bartosz Tomczyk <bartosz.tomczyk86 at gmail.com> writes:
> You are right, it doesn't free old shader source. Should we also clear
> old source if new source is NULL? Then I could unify both conditions.
shader_source() would free the old and put in the new. If calloc fails,
you could throw GL_OUT_OF_MEMORY and return.
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