[Mesa-dev] [PATCH v2] mesa: return early with error when shader source count is 0
Bartosz Tomczyk
bartosz.tomczyk86 at gmail.com
Thu May 4 21:18:17 UTC 2017
malloc can return valid pointer for zero size allocation,
which causes OOB access later on
v2: Return error if count is 0, clear previous shader source
---
src/mesa/main/shaderapi.c | 6 ++++--
1 file changed, 4 insertions(+), 2 deletions(-)
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index c41f006eb7..b39b7fd1c4 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -1009,7 +1009,8 @@ shader_source(struct gl_shader *sh, const GLchar *source)
}
#ifdef DEBUG
- sh->SourceChecksum = util_hash_crc32(sh->Source, strlen(sh->Source));
+ sh->SourceChecksum = sh->Source ?
+ util_hash_crc32(sh->Source, strlen(sh->Source)) : 0xFFFFFFFF;
#endif
}
@@ -1780,7 +1781,8 @@ _mesa_ShaderSource(GLuint shaderObj, GLsizei count,
if (!sh)
return;
- if (string == NULL) {
+ if (string == NULL || count == 0) {
+ shader_source(sh, NULL);
_mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB");
return;
}
--
2.12.2
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