[Mesa-dev] radv: move to using push constants for more meta shaders

Dave Airlie airlied at gmail.com
Fri May 5 00:59:23 UTC 2017


Most of the meta shader don't need vertex data and can use push
constants, currently this won't make a massive difference, however
I've written patches to start inlining push constants into user
sgprs, which will reduce the overheads in the meta paths.

Dave.



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