[Mesa-dev] [PATCH] egl/android: Set EGLSurface.Lost to EGL_TRUE/EGL_FALSE

Chad Versace chad at kiwitree.net
Fri May 5 03:16:22 UTC 2017



On Thu, May 4, 2017, at 07:43 PM, Nicolas Boichat wrote:
> Lost is an EGLBoolean, so we should assign it to EGL_TRUE/EGL_FALSE,
> not true/false.
> 
> Fixes: e5eace58684 ("egl/android: Mark surface as lost when dequeueBuffer
> fails")
> Fixes: 0212db35040 ("egl/android: Cancel any outstanding ANativeBuffer in
> surface destructor")
> ---
>  src/egl/drivers/dri2/platform_android.c | 4 ++--
>  1 file changed, 2 insertions(+), 2 deletions(-)

Reviewed-by: Chad Versace <chadversary at chromium.org>
And pushed.



More information about the mesa-dev mailing list