[Mesa-dev] [PATCH] egl/android: Set EGLSurface.Lost to EGL_TRUE/EGL_FALSE
Chad Versace
chad at kiwitree.net
Fri May 5 03:16:22 UTC 2017
On Thu, May 4, 2017, at 07:43 PM, Nicolas Boichat wrote:
> Lost is an EGLBoolean, so we should assign it to EGL_TRUE/EGL_FALSE,
> not true/false.
>
> Fixes: e5eace58684 ("egl/android: Mark surface as lost when dequeueBuffer
> fails")
> Fixes: 0212db35040 ("egl/android: Cancel any outstanding ANativeBuffer in
> surface destructor")
> ---
> src/egl/drivers/dri2/platform_android.c | 4 ++--
> 1 file changed, 2 insertions(+), 2 deletions(-)
Reviewed-by: Chad Versace <chadversary at chromium.org>
And pushed.
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