[Mesa-dev] [PATCH 02/13] mesa: fix indentation
Timothy Arceri
tarceri at itsqueeze.com
Mon May 8 06:35:26 UTC 2017
---
src/mesa/main/fbobject.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index ad49b0e..df7cc17 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -296,21 +296,21 @@ get_fb0_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
attachment == GL_STENCIL);
switch (attachment) {
case GL_BACK:
/* Since there is no stereo rendering in ES 3.0, only return the
* LEFT bits.
*/
if (ctx->DrawBuffer->Visual.doubleBufferMode)
return &fb->Attachment[BUFFER_BACK_LEFT];
return &fb->Attachment[BUFFER_FRONT_LEFT];
case GL_DEPTH:
- return &fb->Attachment[BUFFER_DEPTH];
+ return &fb->Attachment[BUFFER_DEPTH];
case GL_STENCIL:
return &fb->Attachment[BUFFER_STENCIL];
}
}
switch (attachment) {
case GL_FRONT_LEFT:
/* Front buffers can be allocated on the first use, but
* glGetFramebufferAttachmentParameteriv must work even if that
* allocation hasn't happened yet. In such case, use the back buffer,
--
2.9.3
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