[Mesa-dev] [PATCH 10/13] mesa: add KHR_no_error support for FramebufferTextureLayer
Timothy Arceri
tarceri at itsqueeze.com
Mon May 8 06:35:34 UTC 2017
---
src/mapi/glapi/gen/ARB_framebuffer_object.xml | 2 +-
src/mesa/main/fbobject.c | 31 +++++++++++++++++++++++++++
src/mesa/main/fbobject.h | 4 ++++
3 files changed, 36 insertions(+), 1 deletion(-)
diff --git a/src/mapi/glapi/gen/ARB_framebuffer_object.xml b/src/mapi/glapi/gen/ARB_framebuffer_object.xml
index ce5e45d..76114eb 100644
--- a/src/mapi/glapi/gen/ARB_framebuffer_object.xml
+++ b/src/mapi/glapi/gen/ARB_framebuffer_object.xml
@@ -239,21 +239,21 @@
<function name="FramebufferTexture3D" no_error="true">
<param name="target" type="GLenum"/>
<param name="attachment" type="GLenum"/>
<param name="textarget" type="GLenum"/>
<param name="texture" type="GLuint"/>
<param name="level" type="GLint"/>
<param name="layer" type="GLint"/>
<glx rop="4323"/>
</function>
- <function name="FramebufferTextureLayer" es2="3.0">
+ <function name="FramebufferTextureLayer" es2="3.0" no_error="true">
<param name="target" type="GLenum"/>
<param name="attachment" type="GLenum"/>
<param name="texture" type="GLuint"/>
<param name="level" type="GLint"/>
<param name="layer" type="GLint"/>
<glx rop="237"/>
</function>
<function name="FramebufferRenderbuffer" es2="2.0">
<param name="target" type="GLenum"/>
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index ba01d0c..08e7347 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -3424,20 +3424,51 @@ void GLAPIENTRY
_mesa_FramebufferTexture3D(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture,
GLint level, GLint layer)
{
framebuffer_texture_with_dims(3, target, attachment, textarget, texture,
level, layer, "glFramebufferTexture3D");
}
void GLAPIENTRY
+_mesa_FramebufferTextureLayer_no_error(GLenum target, GLenum attachment,
+ GLuint texture, GLint level,
+ GLint layer)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ /* Get the framebuffer object */
+ struct gl_framebuffer *fb = get_framebuffer_target(ctx, target);
+
+ /* Get the texture object */
+ struct gl_texture_object *texObj =
+ get_texture_for_framebuffer(ctx, texture);
+
+ struct gl_renderbuffer_attachment *att =
+ get_attachment(ctx, fb, attachment, NULL);
+
+ GLenum textarget = 0;
+ if (texObj) {
+ if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
+ assert(layer >= 0 && layer < 6);
+ textarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer;
+ layer = 0;
+ }
+ }
+
+ _mesa_framebuffer_texture(ctx, fb, attachment, att, texObj, textarget,
+ level, layer, GL_FALSE);
+}
+
+
+void GLAPIENTRY
_mesa_FramebufferTextureLayer(GLenum target, GLenum attachment,
GLuint texture, GLint level, GLint layer)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_framebuffer *fb;
struct gl_texture_object *texObj;
GLenum textarget = 0;
const char *func = "glFramebufferTextureLayer";
diff --git a/src/mesa/main/fbobject.h b/src/mesa/main/fbobject.h
index df1696d..7c32b87 100644
--- a/src/mesa/main/fbobject.h
+++ b/src/mesa/main/fbobject.h
@@ -234,20 +234,24 @@ _mesa_FramebufferTexture2D(GLenum target, GLenum attachment,
extern void GLAPIENTRY
_mesa_FramebufferTexture3D_no_error(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture,
GLint level, GLint layer);
extern void GLAPIENTRY
_mesa_FramebufferTexture3D(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture,
GLint level, GLint layer);
extern void GLAPIENTRY
+_mesa_FramebufferTextureLayer_no_error(GLenum target, GLenum attachment,
+ GLuint texture, GLint level,
+ GLint layer);
+extern void GLAPIENTRY
_mesa_FramebufferTextureLayer(GLenum target, GLenum attachment,
GLuint texture, GLint level, GLint layer);
extern void GLAPIENTRY
_mesa_NamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment,
GLuint texture, GLint level, GLint layer);
extern void GLAPIENTRY
_mesa_FramebufferTexture(GLenum target, GLenum attachment,
GLuint texture, GLint level);
--
2.9.3
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