[Mesa-dev] [PATCH 10/13] mesa: add KHR_no_error support for FramebufferTextureLayer

Timothy Arceri tarceri at itsqueeze.com
Mon May 8 06:35:34 UTC 2017


---
 src/mapi/glapi/gen/ARB_framebuffer_object.xml |  2 +-
 src/mesa/main/fbobject.c                      | 31 +++++++++++++++++++++++++++
 src/mesa/main/fbobject.h                      |  4 ++++
 3 files changed, 36 insertions(+), 1 deletion(-)

diff --git a/src/mapi/glapi/gen/ARB_framebuffer_object.xml b/src/mapi/glapi/gen/ARB_framebuffer_object.xml
index ce5e45d..76114eb 100644
--- a/src/mapi/glapi/gen/ARB_framebuffer_object.xml
+++ b/src/mapi/glapi/gen/ARB_framebuffer_object.xml
@@ -239,21 +239,21 @@
     <function name="FramebufferTexture3D" no_error="true">
         <param name="target" type="GLenum"/>
         <param name="attachment" type="GLenum"/>
         <param name="textarget" type="GLenum"/>
         <param name="texture" type="GLuint"/>
         <param name="level" type="GLint"/>
         <param name="layer" type="GLint"/>
 	<glx rop="4323"/>
     </function>
 
-    <function name="FramebufferTextureLayer" es2="3.0">
+    <function name="FramebufferTextureLayer" es2="3.0" no_error="true">
         <param name="target" type="GLenum"/>
         <param name="attachment" type="GLenum"/>
         <param name="texture" type="GLuint"/>
         <param name="level" type="GLint"/>
         <param name="layer" type="GLint"/>
 	<glx rop="237"/>
     </function>
 
     <function name="FramebufferRenderbuffer" es2="2.0">
         <param name="target" type="GLenum"/>
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index ba01d0c..08e7347 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -3424,20 +3424,51 @@ void GLAPIENTRY
 _mesa_FramebufferTexture3D(GLenum target, GLenum attachment,
                            GLenum textarget, GLuint texture,
                            GLint level, GLint layer)
 {
    framebuffer_texture_with_dims(3, target, attachment, textarget, texture,
                                  level, layer, "glFramebufferTexture3D");
 }
 
 
 void GLAPIENTRY
+_mesa_FramebufferTextureLayer_no_error(GLenum target, GLenum attachment,
+                                       GLuint texture, GLint level,
+                                       GLint layer)
+{
+   GET_CURRENT_CONTEXT(ctx);
+
+   /* Get the framebuffer object */
+   struct gl_framebuffer *fb = get_framebuffer_target(ctx, target);
+
+   /* Get the texture object */
+   struct gl_texture_object *texObj =
+      get_texture_for_framebuffer(ctx, texture);
+
+   struct gl_renderbuffer_attachment *att =
+      get_attachment(ctx, fb, attachment, NULL);
+
+   GLenum textarget = 0;
+   if (texObj) {
+      if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
+         assert(layer >= 0 && layer < 6);
+         textarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer;
+         layer = 0;
+      }
+   }
+
+   _mesa_framebuffer_texture(ctx, fb, attachment, att, texObj, textarget,
+                             level, layer, GL_FALSE);
+}
+
+
+void GLAPIENTRY
 _mesa_FramebufferTextureLayer(GLenum target, GLenum attachment,
                               GLuint texture, GLint level, GLint layer)
 {
    GET_CURRENT_CONTEXT(ctx);
    struct gl_framebuffer *fb;
    struct gl_texture_object *texObj;
    GLenum textarget = 0;
 
    const char *func = "glFramebufferTextureLayer";
 
diff --git a/src/mesa/main/fbobject.h b/src/mesa/main/fbobject.h
index df1696d..7c32b87 100644
--- a/src/mesa/main/fbobject.h
+++ b/src/mesa/main/fbobject.h
@@ -234,20 +234,24 @@ _mesa_FramebufferTexture2D(GLenum target, GLenum attachment,
 extern void GLAPIENTRY
 _mesa_FramebufferTexture3D_no_error(GLenum target, GLenum attachment,
                                     GLenum textarget, GLuint texture,
                                     GLint level, GLint layer);
 extern void GLAPIENTRY
 _mesa_FramebufferTexture3D(GLenum target, GLenum attachment,
                               GLenum textarget, GLuint texture,
                               GLint level, GLint layer);
 
 extern void GLAPIENTRY
+_mesa_FramebufferTextureLayer_no_error(GLenum target, GLenum attachment,
+                                       GLuint texture, GLint level,
+                                       GLint layer);
+extern void GLAPIENTRY
 _mesa_FramebufferTextureLayer(GLenum target, GLenum attachment,
                                  GLuint texture, GLint level, GLint layer);
 
 extern void GLAPIENTRY
 _mesa_NamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment,
                                    GLuint texture, GLint level, GLint layer);
 
 extern void GLAPIENTRY
 _mesa_FramebufferTexture(GLenum target, GLenum attachment,
                          GLuint texture, GLint level);
-- 
2.9.3



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