[Mesa-dev] [PATCH V2 15/15] mesa: add KHR_no_error support for NamedFramebufferTexture

Timothy Arceri tarceri at itsqueeze.com
Wed May 10 01:56:58 UTC 2017


V2: use framebuffer_texture_no_error() helper
---
 src/mapi/glapi/gen/ARB_direct_state_access.xml |  2 +-
 src/mesa/main/fbobject.c                       | 13 +++++++++++++
 src/mesa/main/fbobject.h                       |  3 +++
 3 files changed, 17 insertions(+), 1 deletion(-)

diff --git a/src/mapi/glapi/gen/ARB_direct_state_access.xml b/src/mapi/glapi/gen/ARB_direct_state_access.xml
index 2f3d60f..2f2ba20 100644
--- a/src/mapi/glapi/gen/ARB_direct_state_access.xml
+++ b/src/mapi/glapi/gen/ARB_direct_state_access.xml
@@ -164,21 +164,21 @@
       <param name="renderbuffertarget" type="GLenum" />
       <param name="renderbuffer" type="GLuint" />
    </function>
 
    <function name="NamedFramebufferParameteri">
       <param name="framebuffer" type="GLuint" />
       <param name="pname" type="GLenum" />
       <param name="param" type="GLint" />
    </function>
 
-   <function name="NamedFramebufferTexture">
+   <function name="NamedFramebufferTexture" no_error="true">
       <param name="framebuffer" type="GLuint" />
       <param name="attachment" type="GLenum" />
       <param name="texture" type="GLuint" />
       <param name="level" type="GLint" />
    </function>
 
    <function name="NamedFramebufferTextureLayer" no_error="true">
       <param name="framebuffer" type="GLuint" />
       <param name="attachment" type="GLenum" />
       <param name="texture" type="GLuint" />
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index 6dcd547..baa4b58 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -3664,20 +3664,33 @@ _mesa_FramebufferTexture(GLenum target, GLenum attachment,
 
    struct gl_renderbuffer_attachment *att =
       _mesa_get_and_validate_attachment(ctx, fb, attachment, func);
    if (!att)
       return;
 
    _mesa_framebuffer_texture(ctx, fb, attachment, att, texObj, 0, level,
                              0, layered);
 }
 
+void GLAPIENTRY
+_mesa_NamedFramebufferTexture_no_error(GLuint framebuffer, GLenum attachment,
+                                       GLuint texture, GLint level)
+{
+   GET_CURRENT_CONTEXT(ctx);
+
+   /* Get the framebuffer object */
+   struct gl_framebuffer *fb = _mesa_lookup_framebuffer(ctx, framebuffer);
+
+   framebuffer_texture_no_error(ctx, fb, attachment, texture, level,
+                                "NamedFramebufferTexture");
+}
+
 
 void GLAPIENTRY
 _mesa_NamedFramebufferTexture(GLuint framebuffer, GLenum attachment,
                               GLuint texture, GLint level)
 {
    GET_CURRENT_CONTEXT(ctx);
    struct gl_framebuffer *fb;
    struct gl_texture_object *texObj;
    GLboolean layered = GL_FALSE;
 
diff --git a/src/mesa/main/fbobject.h b/src/mesa/main/fbobject.h
index 1d064f8..1c9056d 100644
--- a/src/mesa/main/fbobject.h
+++ b/src/mesa/main/fbobject.h
@@ -258,20 +258,23 @@ _mesa_NamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment,
                                    GLuint texture, GLint level, GLint layer);
 
 extern void GLAPIENTRY
 _mesa_FramebufferTexture_no_error(GLenum target, GLenum attachment,
                                   GLuint texture, GLint level);
 extern void GLAPIENTRY
 _mesa_FramebufferTexture(GLenum target, GLenum attachment,
                          GLuint texture, GLint level);
 
 extern void GLAPIENTRY
+_mesa_NamedFramebufferTexture_no_error(GLuint framebuffer, GLenum attachment,
+                                       GLuint texture, GLint level);
+extern void GLAPIENTRY
 _mesa_NamedFramebufferTexture(GLuint framebuffer, GLenum attachment,
                               GLuint texture, GLint level);
 
 extern void GLAPIENTRY
 _mesa_FramebufferRenderbuffer(GLenum target, GLenum attachment,
                                  GLenum renderbuffertarget,
                                  GLuint renderbuffer);
 
 extern void GLAPIENTRY
 _mesa_NamedFramebufferRenderbuffer(GLuint framebuffer, GLenum attachment,
-- 
2.9.3



More information about the mesa-dev mailing list