[Mesa-dev] [PATCH 3/4] intel/isl: Refactor gen6_choose_image_alignment_el
Jason Ekstrand
jason at jlekstrand.net
Thu May 11 16:18:26 UTC 2017
On Thu, May 11, 2017 at 7:03 AM, Pohjolainen, Topi <
topi.pohjolainen at gmail.com> wrote:
> On Wed, May 10, 2017 at 02:30:31PM -0700, Jason Ekstrand wrote:
> > ---
> > src/intel/isl/isl_gen6.c | 30 ++++++++++++------------------
> > 1 file changed, 12 insertions(+), 18 deletions(-)
> >
> > diff --git a/src/intel/isl/isl_gen6.c b/src/intel/isl/isl_gen6.c
> > index b746903..0de9620 100644
> > --- a/src/intel/isl/isl_gen6.c
> > +++ b/src/intel/isl/isl_gen6.c
> > @@ -88,6 +88,8 @@ isl_gen6_choose_image_alignment_el(const struct
> isl_device *dev,
> > * | format | halign | valign |
> > * +------------------------+--------+--------+
> > * | YUV 4:2:2 formats | 4 | * |
> > + * | BC1-5 | 4 | 4 |
> > + * | FXT1 | 8 | 4 |
> > * | uncompressed formats | 4 | * |
> > * +------------------------+--------+--------+
> > *
> > @@ -110,29 +112,13 @@ isl_gen6_choose_image_alignment_el(const struct
> isl_device *dev,
> > */
> >
> > if (isl_format_is_compressed(info->format)) {
> > + /* Compressed formats have an alignment equal to their block size
> */
> > *image_align_el = isl_extent3d(1, 1, 1);
> > return;
> > }
> >
> > - if (isl_format_is_yuv(info->format)) {
> > - *image_align_el = isl_extent3d(4, 2, 1);
> > - return;
> > - }
> > -
> > - if (info->samples > 1) {
> > - *image_align_el = isl_extent3d(4, 4, 1);
> > - return;
> > - }
> > -
> > - if (isl_surf_usage_is_depth_or_stencil(info->usage) &&
> > - !ISL_DEV_USE_SEPARATE_STENCIL(dev)) {
>
> Maybe mention in the commit that we drop this as it is always false on
> gen6+?
> In isl.c: "dev->use_separate_stencil = ISL_DEV_GEN(dev) >= 6;"
>
No, I dropped it not because we always use separate stencil but because
it's redundant with the regular depth case. The PRM says to use a 4x4
alignment for all depth buffers but 4x2 for separate stencil. Combined
depth-stencil falls under the "depth" case so I didn't think we needed to
call it out explicitly.
> Other than that:
>
> Reviewed-by: Topi Pohjolainen <topi.pohjolainen at intel.com>
>
> > - /* interleaved depthstencil buffer */
> > - *image_align_el = isl_extent3d(4, 4, 1);
> > - return;
> > - }
> > -
> > if (isl_surf_usage_is_depth(info->usage)) {
> > - /* separate depth buffer */
> > + /* depth buffer (possibly interleaved with stencil) */
> > *image_align_el = isl_extent3d(4, 4, 1);
> > return;
> > }
> > @@ -143,5 +129,13 @@ isl_gen6_choose_image_alignment_el(const struct
> isl_device *dev,
> > return;
> > }
> >
> > + if (info->samples > 1) {
> > + *image_align_el = isl_extent3d(4, 4, 1);
> > + return;
> > + }
> > +
> > + /* For everything else, we can chose any vertical alignment we
> want. We
> > + * choose an alignment of 2 because it uses the least memory.
> > + */
> > *image_align_el = isl_extent3d(4, 2, 1);
> > }
> > --
> > 2.5.0.400.gff86faf
> >
> > _______________________________________________
> > mesa-dev mailing list
> > mesa-dev at lists.freedesktop.org
> > https://lists.freedesktop.org/mailman/listinfo/mesa-dev
>
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