[Mesa-dev] [PATCH 2/3] glsl: Conditionally allow redeclaration of builtins
Samuel Pitoiset
samuel.pitoiset at gmail.com
Sat May 13 16:25:28 UTC 2017
On 05/12/2017 03:39 PM, John Brooks wrote:
> Conditional on allow_glsl_builtin_redeclaration driconf option.
>
> Signed-off-by: John Brooks <john at fastquake.com>
> ---
> src/compiler/glsl/ast_to_hir.cpp | 16 ++++++++++++++++
> src/compiler/glsl/glsl_parser_extras.cpp | 2 ++
> src/compiler/glsl/glsl_parser_extras.h | 1 +
> 3 files changed, 19 insertions(+)
>
> diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
> index 0dc69ef..c743dfe 100644
> --- a/src/compiler/glsl/ast_to_hir.cpp
> +++ b/src/compiler/glsl/ast_to_hir.cpp
> @@ -4276,6 +4276,22 @@ get_variable_being_redeclared(ir_variable *var, YYLTYPE loc,
> */
> earlier->data.precision = var->data.precision;
>
> + } else if(earlier->data.how_declared == ir_var_declared_implicitly &&
> + state->allow_builtin_redeclaration) {
> + /* Allow verbatim redeclarations of built-in variables. Not explicitly
> + * valid, but some applications do it.
> + */
> + if(earlier->data.mode != var->data.mode &&
> + !(earlier->data.mode == ir_var_system_value &&
> + var->data.mode == ir_var_shader_in)) {
> + _mesa_glsl_error(&loc, state,
> + "redeclaration of `%s' with incorrect qualifiers",
> + var->name);
> + } else if (earlier->type != var->type) {
> + _mesa_glsl_error(&loc, state,
> + "redeclaration of `%s' has incorrect type",
> + var->name);
> + }
Style: please put spaces after 'if'.
> } else if (allow_all_redeclarations) {
> if (earlier->data.mode != var->data.mode) {
> _mesa_glsl_error(&loc, state,
> diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
> index d731e35..1405a7e 100644
> --- a/src/compiler/glsl/glsl_parser_extras.cpp
> +++ b/src/compiler/glsl/glsl_parser_extras.cpp
> @@ -305,6 +305,8 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
> sizeof(this->atomic_counter_offsets));
> this->allow_extension_directive_midshader =
> ctx->Const.AllowGLSLExtensionDirectiveMidShader;
> + this->allow_builtin_redeclaration =
> + ctx->Const.AllowGLSLBuiltinRedeclaration;
>
> this->cs_input_local_size_variable_specified = false;
>
> diff --git a/src/compiler/glsl/glsl_parser_extras.h b/src/compiler/glsl/glsl_parser_extras.h
> index 3a84d65..3981994 100644
> --- a/src/compiler/glsl/glsl_parser_extras.h
> +++ b/src/compiler/glsl/glsl_parser_extras.h
> @@ -842,6 +842,7 @@ struct _mesa_glsl_parse_state {
> unsigned atomic_counter_offsets[MAX_COMBINED_ATOMIC_BUFFERS];
>
> bool allow_extension_directive_midshader;
> + bool allow_builtin_redeclaration;
>
> /**
> * Known subroutine type declarations.
>
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