[Mesa-dev] [PATCH 15/17] mesa: move FLUSH_CURRENT() calls out of DispatchCompute*() validation
Timothy Arceri
tarceri at itsqueeze.com
Mon May 15 06:19:24 UTC 2017
This is required to add KHR_no_error support.
---
src/mesa/main/compute.c | 12 ++++++------
1 file changed, 6 insertions(+), 6 deletions(-)
diff --git a/src/mesa/main/compute.c b/src/mesa/main/compute.c
index e881d4f..f3cc6af 100644
--- a/src/mesa/main/compute.c
+++ b/src/mesa/main/compute.c
@@ -47,22 +47,20 @@ check_valid_to_compute(struct gl_context *ctx, const char *function)
function);
return false;
}
return true;
}
static bool
validate_DispatchCompute(struct gl_context *ctx, const GLuint *num_groups)
{
- FLUSH_CURRENT(ctx, 0);
-
if (!check_valid_to_compute(ctx, "glDispatchCompute"))
return GL_FALSE;
for (int i = 0; i < 3; i++) {
/* From the OpenGL 4.3 Core Specification, Chapter 19, Compute Shaders:
*
* "An INVALID_VALUE error is generated if any of num_groups_x,
* num_groups_y and num_groups_z are greater than or equal to the
* maximum work group count for the corresponding dimension."
*
@@ -100,22 +98,20 @@ validate_DispatchCompute(struct gl_context *ctx, const GLuint *num_groups)
return GL_TRUE;
}
static bool
validate_DispatchComputeGroupSizeARB(struct gl_context *ctx,
const GLuint *num_groups,
const GLuint *group_size)
{
GLuint total_invocations = 1;
- FLUSH_CURRENT(ctx, 0);
-
if (!check_valid_to_compute(ctx, "glDispatchComputeGroupSizeARB"))
return GL_FALSE;
/* The ARB_compute_variable_group_size spec says:
*
* "An INVALID_OPERATION error is generated by
* DispatchComputeGroupSizeARB if the active program for the compute
* shader stage has a fixed work group size."
*/
struct gl_program *prog = ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
@@ -177,22 +173,20 @@ validate_DispatchComputeGroupSizeARB(struct gl_context *ctx,
ctx->Const.MaxComputeVariableGroupInvocations);
return GL_FALSE;
}
return GL_TRUE;
}
static bool
valid_dispatch_indirect(struct gl_context *ctx, GLintptr indirect)
{
- FLUSH_CURRENT(ctx, 0);
-
GLsizei size = 3 * sizeof(GLuint);
const uint64_t end = (uint64_t) indirect + size;
const char *name = "glDispatchComputeIndirect";
if (!check_valid_to_compute(ctx, name))
return GL_FALSE;
/* From the OpenGL 4.3 Core Specification, Chapter 19, Compute Shaders:
*
* "An INVALID_VALUE error is generated if indirect is negative or is not a
@@ -250,56 +244,62 @@ valid_dispatch_indirect(struct gl_context *ctx, GLintptr indirect)
}
void GLAPIENTRY
_mesa_DispatchCompute(GLuint num_groups_x,
GLuint num_groups_y,
GLuint num_groups_z)
{
GET_CURRENT_CONTEXT(ctx);
const GLuint num_groups[3] = { num_groups_x, num_groups_y, num_groups_z };
+ FLUSH_CURRENT(ctx, 0);
+
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glDispatchCompute(%d, %d, %d)\n",
num_groups_x, num_groups_y, num_groups_z);
if (!validate_DispatchCompute(ctx, num_groups))
return;
if (num_groups_x == 0u || num_groups_y == 0u || num_groups_z == 0u)
return;
ctx->Driver.DispatchCompute(ctx, num_groups);
}
extern void GLAPIENTRY
_mesa_DispatchComputeIndirect(GLintptr indirect)
{
GET_CURRENT_CONTEXT(ctx);
+ FLUSH_CURRENT(ctx, 0);
+
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glDispatchComputeIndirect(%ld)\n", (long) indirect);
if (!valid_dispatch_indirect(ctx, indirect))
return;
ctx->Driver.DispatchComputeIndirect(ctx, indirect);
}
void GLAPIENTRY
_mesa_DispatchComputeGroupSizeARB(GLuint num_groups_x, GLuint num_groups_y,
GLuint num_groups_z, GLuint group_size_x,
GLuint group_size_y, GLuint group_size_z)
{
GET_CURRENT_CONTEXT(ctx);
const GLuint num_groups[3] = { num_groups_x, num_groups_y, num_groups_z };
const GLuint group_size[3] = { group_size_x, group_size_y, group_size_z };
+ FLUSH_CURRENT(ctx, 0);
+
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx,
"glDispatchComputeGroupSizeARB(%d, %d, %d, %d, %d, %d)\n",
num_groups_x, num_groups_y, num_groups_z,
group_size_x, group_size_y, group_size_z);
if (!validate_DispatchComputeGroupSizeARB(ctx, num_groups, group_size))
return;
if (num_groups_x == 0u || num_groups_y == 0u || num_groups_z == 0u)
--
2.9.3
More information about the mesa-dev
mailing list