[Mesa-dev] [PATCH 16/17] mesa: add DispatchCompute* helpers

Timothy Arceri tarceri at itsqueeze.com
Mon May 15 06:19:25 UTC 2017


These will be used to add KHR_no_error support.
---
 src/mesa/main/compute.c | 51 ++++++++++++++++++++++++++++++++++++-------------
 1 file changed, 38 insertions(+), 13 deletions(-)

diff --git a/src/mesa/main/compute.c b/src/mesa/main/compute.c
index f3cc6af..16bb11f 100644
--- a/src/mesa/main/compute.c
+++ b/src/mesa/main/compute.c
@@ -236,74 +236,99 @@ valid_dispatch_indirect(struct gl_context *ctx,  GLintptr indirect)
    struct gl_program *prog = ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
    if (prog->info.cs.local_size_variable) {
       _mesa_error(ctx, GL_INVALID_OPERATION,
                   "%s(variable work group size forbidden)", name);
       return GL_FALSE;
    }
 
    return GL_TRUE;
 }
 
-void GLAPIENTRY
-_mesa_DispatchCompute(GLuint num_groups_x,
-                      GLuint num_groups_y,
-                      GLuint num_groups_z)
+static ALWAYS_INLINE void
+dispatch_compute(GLuint num_groups_x, GLuint num_groups_y,
+                 GLuint num_groups_z, bool no_error)
 {
    GET_CURRENT_CONTEXT(ctx);
    const GLuint num_groups[3] = { num_groups_x, num_groups_y, num_groups_z };
 
    FLUSH_CURRENT(ctx, 0);
 
    if (MESA_VERBOSE & VERBOSE_API)
       _mesa_debug(ctx, "glDispatchCompute(%d, %d, %d)\n",
                   num_groups_x, num_groups_y, num_groups_z);
 
-   if (!validate_DispatchCompute(ctx, num_groups))
+   if (!no_error && !validate_DispatchCompute(ctx, num_groups))
       return;
 
    if (num_groups_x == 0u || num_groups_y == 0u || num_groups_z == 0u)
        return;
 
    ctx->Driver.DispatchCompute(ctx, num_groups);
 }
 
-extern void GLAPIENTRY
-_mesa_DispatchComputeIndirect(GLintptr indirect)
+void GLAPIENTRY
+_mesa_DispatchCompute(GLuint num_groups_x,
+                      GLuint num_groups_y,
+                      GLuint num_groups_z)
+{
+   dispatch_compute(num_groups_x, num_groups_y, num_groups_z, false);
+}
+
+static ALWAYS_INLINE void
+dispatch_compute_indirect(GLintptr indirect, bool no_error)
 {
    GET_CURRENT_CONTEXT(ctx);
 
    FLUSH_CURRENT(ctx, 0);
 
    if (MESA_VERBOSE & VERBOSE_API)
       _mesa_debug(ctx, "glDispatchComputeIndirect(%ld)\n", (long) indirect);
 
-   if (!valid_dispatch_indirect(ctx, indirect))
+   if (!no_error && !valid_dispatch_indirect(ctx, indirect))
       return;
 
    ctx->Driver.DispatchComputeIndirect(ctx, indirect);
 }
 
-void GLAPIENTRY
-_mesa_DispatchComputeGroupSizeARB(GLuint num_groups_x, GLuint num_groups_y,
-                                  GLuint num_groups_z, GLuint group_size_x,
-                                  GLuint group_size_y, GLuint group_size_z)
+extern void GLAPIENTRY
+_mesa_DispatchComputeIndirect(GLintptr indirect)
+{
+   dispatch_compute_indirect(indirect, false);
+}
+
+static ALWAYS_INLINE void
+dispatch_compute_group_size(GLuint num_groups_x, GLuint num_groups_y,
+                            GLuint num_groups_z, GLuint group_size_x,
+                            GLuint group_size_y, GLuint group_size_z,
+                            bool no_error)
 {
    GET_CURRENT_CONTEXT(ctx);
    const GLuint num_groups[3] = { num_groups_x, num_groups_y, num_groups_z };
    const GLuint group_size[3] = { group_size_x, group_size_y, group_size_z };
 
    FLUSH_CURRENT(ctx, 0);
 
    if (MESA_VERBOSE & VERBOSE_API)
       _mesa_debug(ctx,
                   "glDispatchComputeGroupSizeARB(%d, %d, %d, %d, %d, %d)\n",
                   num_groups_x, num_groups_y, num_groups_z,
                   group_size_x, group_size_y, group_size_z);
 
-   if (!validate_DispatchComputeGroupSizeARB(ctx, num_groups, group_size))
+   if (!no_error &&
+       !validate_DispatchComputeGroupSizeARB(ctx, num_groups, group_size))
       return;
 
    if (num_groups_x == 0u || num_groups_y == 0u || num_groups_z == 0u)
        return;
 
    ctx->Driver.DispatchComputeGroupSize(ctx, num_groups, group_size);
 }
+
+void GLAPIENTRY
+_mesa_DispatchComputeGroupSizeARB(GLuint num_groups_x, GLuint num_groups_y,
+                                  GLuint num_groups_z, GLuint group_size_x,
+                                  GLuint group_size_y, GLuint group_size_z)
+{
+   dispatch_compute_group_size(num_groups_x, num_groups_y, num_groups_z,
+                               group_size_x, group_size_y, group_size_z,
+                               false);
+}
-- 
2.9.3



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