[Mesa-dev] [PATCH 2/9] glsl: do not lookup struct types by typename
Nicolai Hähnle
nhaehnle at gmail.com
Mon May 15 09:27:26 UTC 2017
From: Nicolai Hähnle <nicolai.haehnle at amd.com>
This changes the logic during the conversion of the declaration list
struct S {
...
} v;
from AST to IR, but should not change the end result.
When assigning the type of v, instead of looking `S' up in the symbol
table, we read the type from the member variable of ast_struct_specifier.
This change is necessary for the subsequent change to how anonymous types
are handled.
---
src/compiler/glsl/ast.h | 1 +
src/compiler/glsl/ast_to_hir.cpp | 17 ++++++++++-------
src/compiler/glsl/glsl_parser_extras.cpp | 1 +
3 files changed, 12 insertions(+), 7 deletions(-)
diff --git a/src/compiler/glsl/ast.h b/src/compiler/glsl/ast.h
index 9327e03..3bf4b08 100644
--- a/src/compiler/glsl/ast.h
+++ b/src/compiler/glsl/ast.h
@@ -837,20 +837,21 @@ public:
virtual void print(void) const;
virtual ir_rvalue *hir(exec_list *instructions,
struct _mesa_glsl_parse_state *state);
const char *name;
ast_type_qualifier *layout;
/* List of ast_declarator_list * */
exec_list declarations;
bool is_declaration;
+ const glsl_type *type;
};
class ast_type_specifier : public ast_node {
public:
/** Construct a type specifier from a type name */
ast_type_specifier(const char *name)
: type_name(name), structure(NULL), array_specifier(NULL),
default_precision(ast_precision_none)
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index 0dc69ef..2221c5f 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -2352,21 +2352,24 @@ precision_qualifier_allowed(const glsl_type *type)
return (t->is_float() || t->is_integer() || t->contains_opaque()) &&
!t->is_record();
}
const glsl_type *
ast_type_specifier::glsl_type(const char **name,
struct _mesa_glsl_parse_state *state) const
{
const struct glsl_type *type;
- type = state->symbols->get_type(this->type_name);
+ if (structure)
+ type = structure->type;
+ else
+ type = state->symbols->get_type(this->type_name);
*name = this->type_name;
YYLTYPE loc = this->get_location();
type = process_array_type(&loc, type, this->array_specifier, state);
return type;
}
/**
* From the OpenGL ES 3.0 spec, 4.5.4 Default Precision Qualifiers:
@@ -7474,36 +7477,36 @@ ast_struct_specifier::hir(exec_list *instructions,
ir_var_auto,
layout,
0, /* for interface only */
0, /* for interface only */
0, /* for interface only */
expl_location,
0 /* for interface only */);
validate_identifier(this->name, loc, state);
- const glsl_type *t =
- glsl_type::get_record_instance(fields, decl_count, this->name);
+ type = glsl_type::get_record_instance(fields, decl_count, this->name);
- if (!state->symbols->add_type(name, t)) {
+ if (!state->symbols->add_type(name, type)) {
const glsl_type *match = state->symbols->get_type(name);
/* allow struct matching for desktop GL - older UE4 does this */
- if (match != NULL && state->is_version(130, 0) && match->record_compare(t, false))
+ if (match != NULL && state->is_version(130, 0) && match->record_compare(type, false)) {
_mesa_glsl_warning(& loc, state, "struct `%s' previously defined", name);
- else
+ type = match;
+ } else
_mesa_glsl_error(& loc, state, "struct `%s' previously defined", name);
} else {
const glsl_type **s = reralloc(state, state->user_structures,
const glsl_type *,
state->num_user_structures + 1);
if (s != NULL) {
- s[state->num_user_structures] = t;
+ s[state->num_user_structures] = type;
state->user_structures = s;
state->num_user_structures++;
}
}
/* Structure type definitions do not have r-values.
*/
return NULL;
}
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
index d731e35..53ae95d 100644
--- a/src/compiler/glsl/glsl_parser_extras.cpp
+++ b/src/compiler/glsl/glsl_parser_extras.cpp
@@ -1681,20 +1681,21 @@ ast_struct_specifier::ast_struct_specifier(void *lin_ctx, const char *identifier
mtx_lock(&mutex);
count = anon_count++;
mtx_unlock(&mutex);
identifier = linear_asprintf(lin_ctx, "#anon_struct_%04x", count);
}
name = identifier;
this->declarations.push_degenerate_list_at_head(&declarator_list->link);
is_declaration = true;
layout = NULL;
+ type = NULL;
}
void ast_subroutine_list::print(void) const
{
foreach_list_typed (ast_node, ast, link, & this->declarations) {
if (&ast->link != this->declarations.get_head())
printf(", ");
ast->print();
}
}
--
2.9.3
More information about the mesa-dev
mailing list