[Mesa-dev] [PATCH 2/9] glsl: do not lookup struct types by typename

Nicolai Hähnle nhaehnle at gmail.com
Mon May 15 09:27:26 UTC 2017


From: Nicolai Hähnle <nicolai.haehnle at amd.com>

This changes the logic during the conversion of the declaration list

   struct S {
      ...
   } v;

from AST to IR, but should not change the end result.

When assigning the type of v, instead of looking `S' up in the symbol
table, we read the type from the member variable of ast_struct_specifier.

This change is necessary for the subsequent change to how anonymous types
are handled.
---
 src/compiler/glsl/ast.h                  |  1 +
 src/compiler/glsl/ast_to_hir.cpp         | 17 ++++++++++-------
 src/compiler/glsl/glsl_parser_extras.cpp |  1 +
 3 files changed, 12 insertions(+), 7 deletions(-)

diff --git a/src/compiler/glsl/ast.h b/src/compiler/glsl/ast.h
index 9327e03..3bf4b08 100644
--- a/src/compiler/glsl/ast.h
+++ b/src/compiler/glsl/ast.h
@@ -837,20 +837,21 @@ public:
    virtual void print(void) const;
 
    virtual ir_rvalue *hir(exec_list *instructions,
 			  struct _mesa_glsl_parse_state *state);
 
    const char *name;
    ast_type_qualifier *layout;
    /* List of ast_declarator_list * */
    exec_list declarations;
    bool is_declaration;
+   const glsl_type *type;
 };
 
 
 
 class ast_type_specifier : public ast_node {
 public:
    /** Construct a type specifier from a type name */
    ast_type_specifier(const char *name) 
       : type_name(name), structure(NULL), array_specifier(NULL),
 	default_precision(ast_precision_none)
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index 0dc69ef..2221c5f 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -2352,21 +2352,24 @@ precision_qualifier_allowed(const glsl_type *type)
    return (t->is_float() || t->is_integer() || t->contains_opaque()) &&
           !t->is_record();
 }
 
 const glsl_type *
 ast_type_specifier::glsl_type(const char **name,
                               struct _mesa_glsl_parse_state *state) const
 {
    const struct glsl_type *type;
 
-   type = state->symbols->get_type(this->type_name);
+   if (structure)
+      type = structure->type;
+   else
+      type = state->symbols->get_type(this->type_name);
    *name = this->type_name;
 
    YYLTYPE loc = this->get_location();
    type = process_array_type(&loc, type, this->array_specifier, state);
 
    return type;
 }
 
 /**
  * From the OpenGL ES 3.0 spec, 4.5.4 Default Precision Qualifiers:
@@ -7474,36 +7477,36 @@ ast_struct_specifier::hir(exec_list *instructions,
                                                 ir_var_auto,
                                                 layout,
                                                 0, /* for interface only */
                                                 0, /* for interface only */
                                                 0, /* for interface only */
                                                 expl_location,
                                                 0 /* for interface only */);
 
    validate_identifier(this->name, loc, state);
 
-   const glsl_type *t =
-      glsl_type::get_record_instance(fields, decl_count, this->name);
+   type = glsl_type::get_record_instance(fields, decl_count, this->name);
 
-   if (!state->symbols->add_type(name, t)) {
+   if (!state->symbols->add_type(name, type)) {
       const glsl_type *match = state->symbols->get_type(name);
       /* allow struct matching for desktop GL - older UE4 does this */
-      if (match != NULL && state->is_version(130, 0) && match->record_compare(t, false))
+      if (match != NULL && state->is_version(130, 0) && match->record_compare(type, false)) {
          _mesa_glsl_warning(& loc, state, "struct `%s' previously defined", name);
-      else
+         type = match;
+      } else
          _mesa_glsl_error(& loc, state, "struct `%s' previously defined", name);
    } else {
       const glsl_type **s = reralloc(state, state->user_structures,
                                      const glsl_type *,
                                      state->num_user_structures + 1);
       if (s != NULL) {
-         s[state->num_user_structures] = t;
+         s[state->num_user_structures] = type;
          state->user_structures = s;
          state->num_user_structures++;
       }
    }
 
    /* Structure type definitions do not have r-values.
     */
    return NULL;
 }
 
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
index d731e35..53ae95d 100644
--- a/src/compiler/glsl/glsl_parser_extras.cpp
+++ b/src/compiler/glsl/glsl_parser_extras.cpp
@@ -1681,20 +1681,21 @@ ast_struct_specifier::ast_struct_specifier(void *lin_ctx, const char *identifier
       mtx_lock(&mutex);
       count = anon_count++;
       mtx_unlock(&mutex);
 
       identifier = linear_asprintf(lin_ctx, "#anon_struct_%04x", count);
    }
    name = identifier;
    this->declarations.push_degenerate_list_at_head(&declarator_list->link);
    is_declaration = true;
    layout = NULL;
+   type = NULL;
 }
 
 void ast_subroutine_list::print(void) const
 {
    foreach_list_typed (ast_node, ast, link, & this->declarations) {
       if (&ast->link != this->declarations.get_head())
          printf(", ");
       ast->print();
    }
 }
-- 
2.9.3



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