[Mesa-dev] [PATCH 2/9] glsl: do not lookup struct types by typename
Timothy Arceri
tarceri at itsqueeze.com
Mon May 15 23:24:57 UTC 2017
On 15/05/17 19:27, Nicolai Hähnle wrote:
> From: Nicolai Hähnle <nicolai.haehnle at amd.com>
>
> This changes the logic during the conversion of the declaration list
>
> struct S {
> ...
> } v;
>
> from AST to IR, but should not change the end result.
>
> When assigning the type of v, instead of looking `S' up in the symbol
> table, we read the type from the member variable of ast_struct_specifier.
>
> This change is necessary for the subsequent change to how anonymous types
> are handled.
> ---
> src/compiler/glsl/ast.h | 1 +
> src/compiler/glsl/ast_to_hir.cpp | 17 ++++++++++-------
> src/compiler/glsl/glsl_parser_extras.cpp | 1 +
> 3 files changed, 12 insertions(+), 7 deletions(-)
>
> diff --git a/src/compiler/glsl/ast.h b/src/compiler/glsl/ast.h
> index 9327e03..3bf4b08 100644
> --- a/src/compiler/glsl/ast.h
> +++ b/src/compiler/glsl/ast.h
> @@ -837,20 +837,21 @@ public:
> virtual void print(void) const;
>
> virtual ir_rvalue *hir(exec_list *instructions,
> struct _mesa_glsl_parse_state *state);
>
> const char *name;
> ast_type_qualifier *layout;
> /* List of ast_declarator_list * */
> exec_list declarations;
> bool is_declaration;
> + const glsl_type *type;
> };
>
>
>
> class ast_type_specifier : public ast_node {
> public:
> /** Construct a type specifier from a type name */
> ast_type_specifier(const char *name)
> : type_name(name), structure(NULL), array_specifier(NULL),
> default_precision(ast_precision_none)
> diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
> index 0dc69ef..2221c5f 100644
> --- a/src/compiler/glsl/ast_to_hir.cpp
> +++ b/src/compiler/glsl/ast_to_hir.cpp
> @@ -2352,21 +2352,24 @@ precision_qualifier_allowed(const glsl_type *type)
> return (t->is_float() || t->is_integer() || t->contains_opaque()) &&
> !t->is_record();
> }
>
> const glsl_type *
> ast_type_specifier::glsl_type(const char **name,
> struct _mesa_glsl_parse_state *state) const
> {
> const struct glsl_type *type;
>
> - type = state->symbols->get_type(this->type_name);
> + if (structure)
> + type = structure->type;
> + else
> + type = state->symbols->get_type(this->type_name);
> *name = this->type_name;
>
> YYLTYPE loc = this->get_location();
> type = process_array_type(&loc, type, this->array_specifier, state);
>
> return type;
> }
>
> /**
> * From the OpenGL ES 3.0 spec, 4.5.4 Default Precision Qualifiers:
> @@ -7474,36 +7477,36 @@ ast_struct_specifier::hir(exec_list *instructions,
> ir_var_auto,
> layout,
> 0, /* for interface only */
> 0, /* for interface only */
> 0, /* for interface only */
> expl_location,
> 0 /* for interface only */);
>
> validate_identifier(this->name, loc, state);
>
> - const glsl_type *t =
> - glsl_type::get_record_instance(fields, decl_count, this->name);
> + type = glsl_type::get_record_instance(fields, decl_count, this->name);
>
> - if (!state->symbols->add_type(name, t)) {
> + if (!state->symbols->add_type(name, type)) {
> const glsl_type *match = state->symbols->get_type(name);
> /* allow struct matching for desktop GL - older UE4 does this */
> - if (match != NULL && state->is_version(130, 0) && match->record_compare(t, false))
> + if (match != NULL && state->is_version(130, 0) && match->record_compare(type, false)) {
> _mesa_glsl_warning(& loc, state, "struct `%s' previously defined", name);
> - else
> + type = match;
I'm not following why we need to do this.
> + } else
> _mesa_glsl_error(& loc, state, "struct `%s' previously defined", name);
> } else {
> const glsl_type **s = reralloc(state, state->user_structures,
> const glsl_type *,
> state->num_user_structures + 1);
> if (s != NULL) {
> - s[state->num_user_structures] = t;
> + s[state->num_user_structures] = type;
> state->user_structures = s;
> state->num_user_structures++;
> }
> }
>
> /* Structure type definitions do not have r-values.
> */
> return NULL;
> }
>
> diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
> index d731e35..53ae95d 100644
> --- a/src/compiler/glsl/glsl_parser_extras.cpp
> +++ b/src/compiler/glsl/glsl_parser_extras.cpp
> @@ -1681,20 +1681,21 @@ ast_struct_specifier::ast_struct_specifier(void *lin_ctx, const char *identifier
> mtx_lock(&mutex);
> count = anon_count++;
> mtx_unlock(&mutex);
>
> identifier = linear_asprintf(lin_ctx, "#anon_struct_%04x", count);
> }
> name = identifier;
> this->declarations.push_degenerate_list_at_head(&declarator_list->link);
> is_declaration = true;
> layout = NULL;
> + type = NULL;
> }
>
> void ast_subroutine_list::print(void) const
> {
> foreach_list_typed (ast_node, ast, link, & this->declarations) {
> if (&ast->link != this->declarations.get_head())
> printf(", ");
> ast->print();
> }
> }
>
More information about the mesa-dev
mailing list