[Mesa-dev] [PATCH shader-db] run: set GALLIUM_THREAD=0
Nicolai Hähnle
nhaehnle at gmail.com
Mon May 15 14:34:00 UTC 2017
On 15.05.2017 12:55, Marek Olšák wrote:
> From: Marek Olšák <marek.olsak at amd.com>
>
> without this, I get only 30k shaders instead of 48k in the report.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
> ---
> run.c | 1 +
> 1 file changed, 1 insertion(+)
>
> diff --git a/run.c b/run.c
> index 12a78c6..f9bc86a 100644
> --- a/run.c
> +++ b/run.c
> @@ -389,20 +389,21 @@ main(int argc, char **argv)
> print_usage(argv[0]);
> return -1;
> }
>
> setenv("allow_glsl_extension_directive_midshader", "true", 1);
> setenv("shader_precompile", "true", 1);
> setenv("MESA_GLSL_CACHE_DISABLE", "true", 1);
> addenv("ST_DEBUG", "precompile");
> addenv("R600_DEBUG", "precompile");
> addenv("FD_MESA_DEBUG", "shaderdb");
> + addenv("GALLIUM_THREAD", "0");
>
> const char *client_extensions = eglQueryString(EGL_NO_DISPLAY,
> EGL_EXTENSIONS);
> if (!client_extensions) {
> fprintf(stderr, "ERROR: Missing EGL_EXT_client_extensions\n");
> return -1;
> }
>
> if (!strstr(client_extensions, "EGL_MESA_platform_gbm")) {
> fprintf(stderr, "ERROR: Missing EGL_MESA_platform_gbm\n");
>
--
Lerne, wie die Welt wirklich ist,
Aber vergiss niemals, wie sie sein sollte.
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