[Mesa-dev] [PATCH shader-db] run: set GALLIUM_THREAD=0
Marek Olšák
maraeo at gmail.com
Mon May 15 10:55:51 UTC 2017
From: Marek Olšák <marek.olsak at amd.com>
without this, I get only 30k shaders instead of 48k in the report.
---
run.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/run.c b/run.c
index 12a78c6..f9bc86a 100644
--- a/run.c
+++ b/run.c
@@ -389,20 +389,21 @@ main(int argc, char **argv)
print_usage(argv[0]);
return -1;
}
setenv("allow_glsl_extension_directive_midshader", "true", 1);
setenv("shader_precompile", "true", 1);
setenv("MESA_GLSL_CACHE_DISABLE", "true", 1);
addenv("ST_DEBUG", "precompile");
addenv("R600_DEBUG", "precompile");
addenv("FD_MESA_DEBUG", "shaderdb");
+ addenv("GALLIUM_THREAD", "0");
const char *client_extensions = eglQueryString(EGL_NO_DISPLAY,
EGL_EXTENSIONS);
if (!client_extensions) {
fprintf(stderr, "ERROR: Missing EGL_EXT_client_extensions\n");
return -1;
}
if (!strstr(client_extensions, "EGL_MESA_platform_gbm")) {
fprintf(stderr, "ERROR: Missing EGL_MESA_platform_gbm\n");
--
2.7.4
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