[Mesa-dev] [PATCH 4/4] glsl: simplify link_assign_uniform_storage() a bit
Timothy Arceri
tarceri at itsqueeze.com
Tue May 16 03:13:28 UTC 2017
On 15/05/17 20:55, Samuel Pitoiset wrote:
> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
> ---
> src/compiler/glsl/link_uniforms.cpp | 17 +++++++++--------
> 1 file changed, 9 insertions(+), 8 deletions(-)
>
> diff --git a/src/compiler/glsl/link_uniforms.cpp b/src/compiler/glsl/link_uniforms.cpp
> index c5db1d62cb..b11739ce78 100644
> --- a/src/compiler/glsl/link_uniforms.cpp
> +++ b/src/compiler/glsl/link_uniforms.cpp
> @@ -1238,12 +1238,14 @@ link_assign_uniform_storage(struct gl_context *ctx,
> prog->data->UniformStorage, data);
>
> for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
> - if (prog->_LinkedShaders[i] == NULL)
> + struct gl_linked_shader *shader = prog->_LinkedShaders[i];
> +
> + if (!shader)
> continue;
Note you could also use the prog->data->linked_stages mask and replace
the for/continue with a while loop here.
Either way series:
Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
>
> parcel.start_shader((gl_shader_stage)i);
>
> - foreach_in_list(ir_instruction, node, prog->_LinkedShaders[i]->ir) {
> + foreach_in_list(ir_instruction, node, shader->ir) {
> ir_variable *const var = node->as_variable();
>
> if ((var == NULL) || (var->data.mode != ir_var_uniform &&
> @@ -1253,15 +1255,14 @@ link_assign_uniform_storage(struct gl_context *ctx,
> parcel.set_and_process(var);
> }
>
> - prog->_LinkedShaders[i]->Program->SamplersUsed =
> - parcel.shader_samplers_used;
> - prog->_LinkedShaders[i]->shadow_samplers = parcel.shader_shadow_samplers;
> + shader->Program->SamplersUsed = parcel.shader_samplers_used;
> + shader->shadow_samplers = parcel.shader_shadow_samplers;
>
> - STATIC_ASSERT(sizeof(prog->_LinkedShaders[i]->Program->sh.SamplerTargets) ==
> + STATIC_ASSERT(sizeof(shader->Program->sh.SamplerTargets) ==
> sizeof(parcel.targets));
> - memcpy(prog->_LinkedShaders[i]->Program->sh.SamplerTargets,
> + memcpy(shader->Program->sh.SamplerTargets,
> parcel.targets,
> - sizeof(prog->_LinkedShaders[i]->Program->sh.SamplerTargets));
> + sizeof(shader->Program->sh.SamplerTargets));
> }
>
> /* If this is a fallback compile for a cache miss we already have the
>
More information about the mesa-dev
mailing list