[Mesa-dev] [PATCH 15/16] anv: Require vertex buffers to come from a 32-bit heap
Jason Ekstrand
jason at jlekstrand.net
Thu May 18 21:01:02 UTC 2017
---
src/intel/vulkan/anv_device.c | 12 ++++++++++++
1 file changed, 12 insertions(+)
diff --git a/src/intel/vulkan/anv_device.c b/src/intel/vulkan/anv_device.c
index 8eed7f3..532d4b9 100644
--- a/src/intel/vulkan/anv_device.c
+++ b/src/intel/vulkan/anv_device.c
@@ -153,6 +153,18 @@ anv_physical_device_init_heaps(struct anv_physical_device *device, int fd)
for (uint32_t heap = 0; heap < device->memory.heap_count; heap++) {
uint32_t valid_buffer_usage = ~0;
+ /* There appears to be a hardware issue in the VF cache where it only
+ * considers the bottom 32 bits of memory addresses. If you happen to
+ * have two vertex buffers which get placed exactly 4 GiB apart and use
+ * them in back-to-back draw calls, you can get collisions. In order to
+ * solve this problem, we require vertex and index buffers be bound to
+ * memory allocated out of the 32-bit heap.
+ */
+ if (device->memory.heaps[heap].supports_48bit_addresses) {
+ valid_buffer_usage &= ~(VK_BUFFER_USAGE_INDEX_BUFFER_BIT |
+ VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
+ }
+
if (device->info.has_llc) {
/* Big core GPUs share LLC with the CPU and thus one memory type can be
* both cached and coherent at the same time.
--
2.5.0.400.gff86faf
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