[Mesa-dev] [PATCH 15/16] anv: Require vertex buffers to come from a 32-bit heap

Nanley Chery nanleychery at gmail.com
Tue May 23 22:34:16 UTC 2017


On Thu, May 18, 2017 at 02:01:02PM -0700, Jason Ekstrand wrote:
> ---
>  src/intel/vulkan/anv_device.c | 12 ++++++++++++
>  1 file changed, 12 insertions(+)
> 

Patches 9 and 15 are
Reviewed-by: Nanley Chery <nanley.g.chery at intel.com>

> diff --git a/src/intel/vulkan/anv_device.c b/src/intel/vulkan/anv_device.c
> index 8eed7f3..532d4b9 100644
> --- a/src/intel/vulkan/anv_device.c
> +++ b/src/intel/vulkan/anv_device.c
> @@ -153,6 +153,18 @@ anv_physical_device_init_heaps(struct anv_physical_device *device, int fd)
>     for (uint32_t heap = 0; heap < device->memory.heap_count; heap++) {
>        uint32_t valid_buffer_usage = ~0;
>  
> +      /* There appears to be a hardware issue in the VF cache where it only
> +       * considers the bottom 32 bits of memory addresses.  If you happen to
> +       * have two vertex buffers which get placed exactly 4 GiB apart and use
> +       * them in back-to-back draw calls, you can get collisions.  In order to
> +       * solve this problem, we require vertex and index buffers be bound to
> +       * memory allocated out of the 32-bit heap.
> +       */
> +      if (device->memory.heaps[heap].supports_48bit_addresses) {
> +         valid_buffer_usage &= ~(VK_BUFFER_USAGE_INDEX_BUFFER_BIT |
> +                                 VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
> +      }
> +
>        if (device->info.has_llc) {
>           /* Big core GPUs share LLC with the CPU and thus one memory type can be
>            * both cached and coherent at the same time.
> -- 
> 2.5.0.400.gff86faf
> 
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