[Mesa-dev] [PATCH 15/16] anv: Require vertex buffers to come from a 32-bit heap
Nanley Chery
nanleychery at gmail.com
Tue May 23 22:34:16 UTC 2017
On Thu, May 18, 2017 at 02:01:02PM -0700, Jason Ekstrand wrote:
> ---
> src/intel/vulkan/anv_device.c | 12 ++++++++++++
> 1 file changed, 12 insertions(+)
>
Patches 9 and 15 are
Reviewed-by: Nanley Chery <nanley.g.chery at intel.com>
> diff --git a/src/intel/vulkan/anv_device.c b/src/intel/vulkan/anv_device.c
> index 8eed7f3..532d4b9 100644
> --- a/src/intel/vulkan/anv_device.c
> +++ b/src/intel/vulkan/anv_device.c
> @@ -153,6 +153,18 @@ anv_physical_device_init_heaps(struct anv_physical_device *device, int fd)
> for (uint32_t heap = 0; heap < device->memory.heap_count; heap++) {
> uint32_t valid_buffer_usage = ~0;
>
> + /* There appears to be a hardware issue in the VF cache where it only
> + * considers the bottom 32 bits of memory addresses. If you happen to
> + * have two vertex buffers which get placed exactly 4 GiB apart and use
> + * them in back-to-back draw calls, you can get collisions. In order to
> + * solve this problem, we require vertex and index buffers be bound to
> + * memory allocated out of the 32-bit heap.
> + */
> + if (device->memory.heaps[heap].supports_48bit_addresses) {
> + valid_buffer_usage &= ~(VK_BUFFER_USAGE_INDEX_BUFFER_BIT |
> + VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
> + }
> +
> if (device->info.has_llc) {
> /* Big core GPUs share LLC with the CPU and thus one memory type can be
> * both cached and coherent at the same time.
> --
> 2.5.0.400.gff86faf
>
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
More information about the mesa-dev
mailing list