[Mesa-dev] [PATCH 05/10] mesa: split bind_buffer_range_shader_storage_buffer() in two
Timothy Arceri
tarceri at itsqueeze.com
Mon May 22 05:46:57 UTC 2017
This will help us implement KHR_no_error support.
---
src/mesa/main/bufferobj.c | 36 +++++++++++++++++++++++-------------
1 file changed, 23 insertions(+), 13 deletions(-)
diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c
index 2c5d56b..132391b 100644
--- a/src/mesa/main/bufferobj.c
+++ b/src/mesa/main/bufferobj.c
@@ -3153,53 +3153,62 @@ bind_buffer_range_uniform_buffer_err(struct gl_context *ctx, GLuint index,
if (offset & (ctx->Const.UniformBufferOffsetAlignment - 1)) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glBindBufferRange(offset misaligned %d/%d)", (int) offset,
ctx->Const.UniformBufferOffsetAlignment);
return;
}
bind_buffer_range_uniform_buffer(ctx, index, bufObj, offset, size);
}
+static void
+bind_buffer_range_shader_storage_buffer(struct gl_context *ctx,
+ GLuint index,
+ struct gl_buffer_object *bufObj,
+ GLintptr offset,
+ GLsizeiptr size)
+{
+ if (bufObj == ctx->Shared->NullBufferObj) {
+ offset = -1;
+ size = -1;
+ }
+
+ _mesa_reference_buffer_object(ctx, &ctx->ShaderStorageBuffer, bufObj);
+ bind_shader_storage_buffer(ctx, index, bufObj, offset, size, GL_FALSE);
+}
+
/**
* Bind a region of a buffer object to a shader storage block binding point.
* \param index the shader storage buffer binding point index
* \param bufObj the buffer object
* \param offset offset to the start of buffer object region
* \param size size of the buffer object region
*/
static void
-bind_buffer_range_shader_storage_buffer(struct gl_context *ctx,
- GLuint index,
- struct gl_buffer_object *bufObj,
- GLintptr offset,
- GLsizeiptr size)
+bind_buffer_range_shader_storage_buffer_err(struct gl_context *ctx,
+ GLuint index,
+ struct gl_buffer_object *bufObj,
+ GLintptr offset, GLsizeiptr size)
{
if (index >= ctx->Const.MaxShaderStorageBufferBindings) {
_mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(index=%d)", index);
return;
}
if (offset & (ctx->Const.ShaderStorageBufferOffsetAlignment - 1)) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glBindBufferRange(offset misaligned %d/%d)", (int) offset,
ctx->Const.ShaderStorageBufferOffsetAlignment);
return;
}
- if (bufObj == ctx->Shared->NullBufferObj) {
- offset = -1;
- size = -1;
- }
-
- _mesa_reference_buffer_object(ctx, &ctx->ShaderStorageBuffer, bufObj);
- bind_shader_storage_buffer(ctx, index, bufObj, offset, size, GL_FALSE);
+ bind_buffer_range_shader_storage_buffer(ctx, index, bufObj, offset, size);
}
/**
* Bind a buffer object to a uniform block binding point.
* As above, but offset = 0.
*/
static void
bind_buffer_base_uniform_buffer(struct gl_context *ctx,
GLuint index,
struct gl_buffer_object *bufObj)
@@ -4018,21 +4027,22 @@ _mesa_BindBufferRange(GLenum target, GLuint index,
case GL_TRANSFORM_FEEDBACK_BUFFER:
_mesa_bind_buffer_range_transform_feedback(ctx,
ctx->TransformFeedback.CurrentObject,
index, bufObj, offset, size,
false);
return;
case GL_UNIFORM_BUFFER:
bind_buffer_range_uniform_buffer_err(ctx, index, bufObj, offset, size);
return;
case GL_SHADER_STORAGE_BUFFER:
- bind_buffer_range_shader_storage_buffer(ctx, index, bufObj, offset, size);
+ bind_buffer_range_shader_storage_buffer_err(ctx, index, bufObj, offset,
+ size);
return;
case GL_ATOMIC_COUNTER_BUFFER:
bind_atomic_buffer(ctx, index, bufObj, offset, size,
"glBindBufferRange");
return;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferRange(target)");
return;
}
}
--
2.9.4
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