[Mesa-dev] [PATCH 05/10] mesa: split bind_buffer_range_shader_storage_buffer() in two

Timothy Arceri tarceri at itsqueeze.com
Mon May 22 05:46:57 UTC 2017


This will help us implement KHR_no_error support.
---
 src/mesa/main/bufferobj.c | 36 +++++++++++++++++++++++-------------
 1 file changed, 23 insertions(+), 13 deletions(-)

diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c
index 2c5d56b..132391b 100644
--- a/src/mesa/main/bufferobj.c
+++ b/src/mesa/main/bufferobj.c
@@ -3153,53 +3153,62 @@ bind_buffer_range_uniform_buffer_err(struct gl_context *ctx, GLuint index,
    if (offset & (ctx->Const.UniformBufferOffsetAlignment - 1)) {
       _mesa_error(ctx, GL_INVALID_VALUE,
                   "glBindBufferRange(offset misaligned %d/%d)", (int) offset,
 		  ctx->Const.UniformBufferOffsetAlignment);
       return;
    }
 
    bind_buffer_range_uniform_buffer(ctx, index, bufObj, offset, size);
 }
 
+static void
+bind_buffer_range_shader_storage_buffer(struct gl_context *ctx,
+                                        GLuint index,
+                                        struct gl_buffer_object *bufObj,
+                                        GLintptr offset,
+                                        GLsizeiptr size)
+{
+   if (bufObj == ctx->Shared->NullBufferObj) {
+      offset = -1;
+      size = -1;
+   }
+
+   _mesa_reference_buffer_object(ctx, &ctx->ShaderStorageBuffer, bufObj);
+   bind_shader_storage_buffer(ctx, index, bufObj, offset, size, GL_FALSE);
+}
+
 /**
  * Bind a region of a buffer object to a shader storage block binding point.
  * \param index  the shader storage buffer binding point index
  * \param bufObj  the buffer object
  * \param offset  offset to the start of buffer object region
  * \param size  size of the buffer object region
  */
 static void
-bind_buffer_range_shader_storage_buffer(struct gl_context *ctx,
-                                        GLuint index,
-                                        struct gl_buffer_object *bufObj,
-                                        GLintptr offset,
-                                        GLsizeiptr size)
+bind_buffer_range_shader_storage_buffer_err(struct gl_context *ctx,
+                                            GLuint index,
+                                            struct gl_buffer_object *bufObj,
+                                            GLintptr offset, GLsizeiptr size)
 {
    if (index >= ctx->Const.MaxShaderStorageBufferBindings) {
       _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(index=%d)", index);
       return;
    }
 
    if (offset & (ctx->Const.ShaderStorageBufferOffsetAlignment - 1)) {
       _mesa_error(ctx, GL_INVALID_VALUE,
                   "glBindBufferRange(offset misaligned %d/%d)", (int) offset,
                   ctx->Const.ShaderStorageBufferOffsetAlignment);
       return;
    }
 
-   if (bufObj == ctx->Shared->NullBufferObj) {
-      offset = -1;
-      size = -1;
-   }
-
-   _mesa_reference_buffer_object(ctx, &ctx->ShaderStorageBuffer, bufObj);
-   bind_shader_storage_buffer(ctx, index, bufObj, offset, size, GL_FALSE);
+   bind_buffer_range_shader_storage_buffer(ctx, index, bufObj, offset, size);
 }
 
 /**
  * Bind a buffer object to a uniform block binding point.
  * As above, but offset = 0.
  */
 static void
 bind_buffer_base_uniform_buffer(struct gl_context *ctx,
 				GLuint index,
 				struct gl_buffer_object *bufObj)
@@ -4018,21 +4027,22 @@ _mesa_BindBufferRange(GLenum target, GLuint index,
    case GL_TRANSFORM_FEEDBACK_BUFFER:
       _mesa_bind_buffer_range_transform_feedback(ctx,
                                                  ctx->TransformFeedback.CurrentObject,
                                                  index, bufObj, offset, size,
                                                  false);
       return;
    case GL_UNIFORM_BUFFER:
       bind_buffer_range_uniform_buffer_err(ctx, index, bufObj, offset, size);
       return;
    case GL_SHADER_STORAGE_BUFFER:
-      bind_buffer_range_shader_storage_buffer(ctx, index, bufObj, offset, size);
+      bind_buffer_range_shader_storage_buffer_err(ctx, index, bufObj, offset,
+                                                  size);
       return;
    case GL_ATOMIC_COUNTER_BUFFER:
       bind_atomic_buffer(ctx, index, bufObj, offset, size,
                          "glBindBufferRange");
       return;
    default:
       _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferRange(target)");
       return;
    }
 }
-- 
2.9.4



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