[Mesa-dev] [PATCH 04/10] mesa: split bind_buffer_range_uniform_buffer() in two
Iago Toral
itoral at igalia.com
Tue May 23 08:53:40 UTC 2017
Patches 4-9 are:
Reviewed-by: Iago Toral Quiroga <itoral at igalia.com>
I dropped a minor suggestion on patch 10, if you agree with it you can
add my Rb to that patch too.
On Mon, 2017-05-22 at 15:46 +1000, Timothy Arceri wrote:
> This will help us implement KHR_no_error support.
> ---
> src/mesa/main/bufferobj.c | 32 +++++++++++++++++++-------------
> 1 file changed, 19 insertions(+), 13 deletions(-)
>
> diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c
> index 461d697..2c5d56b 100644
> --- a/src/mesa/main/bufferobj.c
> +++ b/src/mesa/main/bufferobj.c
> @@ -3112,53 +3112,59 @@ bind_shader_storage_buffer(struct gl_context
> *ctx,
> binding->AutomaticSize == autoSize) {
> return;
> }
>
> FLUSH_VERTICES(ctx, 0);
> ctx->NewDriverState |= ctx->DriverFlags.NewShaderStorageBuffer;
>
> set_ssbo_binding(ctx, binding, bufObj, offset, size, autoSize);
> }
>
> +static void
> +bind_buffer_range_uniform_buffer(struct gl_context *ctx, GLuint
> index,
> + struct gl_buffer_object *bufObj,
> + GLintptr offset, GLsizeiptr size)
> +{
> + if (bufObj == ctx->Shared->NullBufferObj) {
> + offset = -1;
> + size = -1;
> + }
> +
> + _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, bufObj);
> + bind_uniform_buffer(ctx, index, bufObj, offset, size, GL_FALSE);
> +}
> +
> /**
> * Bind a region of a buffer object to a uniform block binding
> point.
> * \param index the uniform buffer binding point index
> * \param bufObj the buffer object
> * \param offset offset to the start of buffer object region
> * \param size size of the buffer object region
> */
> static void
> -bind_buffer_range_uniform_buffer(struct gl_context *ctx,
> - GLuint index,
> - struct gl_buffer_object *bufObj,
> - GLintptr offset,
> - GLsizeiptr size)
> +bind_buffer_range_uniform_buffer_err(struct gl_context *ctx, GLuint
> index,
> + struct gl_buffer_object
> *bufObj,
> + GLintptr offset, GLsizeiptr
> size)
> {
> if (index >= ctx->Const.MaxUniformBufferBindings) {
> _mesa_error(ctx, GL_INVALID_VALUE,
> "glBindBufferRange(index=%d)", index);
> return;
> }
>
> if (offset & (ctx->Const.UniformBufferOffsetAlignment - 1)) {
> _mesa_error(ctx, GL_INVALID_VALUE,
> "glBindBufferRange(offset misaligned %d/%d)",
> (int) offset,
> ctx->Const.UniformBufferOffsetAlignment);
> return;
> }
>
> - if (bufObj == ctx->Shared->NullBufferObj) {
> - offset = -1;
> - size = -1;
> - }
> -
> - _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, bufObj);
> - bind_uniform_buffer(ctx, index, bufObj, offset, size, GL_FALSE);
> + bind_buffer_range_uniform_buffer(ctx, index, bufObj, offset,
> size);
> }
>
> /**
> * Bind a region of a buffer object to a shader storage block
> binding point.
> * \param index the shader storage buffer binding point index
> * \param bufObj the buffer object
> * \param offset offset to the start of buffer object region
> * \param size size of the buffer object region
> */
> static void
> @@ -4009,21 +4015,21 @@ _mesa_BindBufferRange(GLenum target, GLuint
> index,
> }
>
> switch (target) {
> case GL_TRANSFORM_FEEDBACK_BUFFER:
> _mesa_bind_buffer_range_transform_feedback(ctx,
> ctx-
> >TransformFeedback.CurrentObject,
> index, bufObj,
> offset, size,
> false);
> return;
> case GL_UNIFORM_BUFFER:
> - bind_buffer_range_uniform_buffer(ctx, index, bufObj, offset,
> size);
> + bind_buffer_range_uniform_buffer_err(ctx, index, bufObj,
> offset, size);
> return;
> case GL_SHADER_STORAGE_BUFFER:
> bind_buffer_range_shader_storage_buffer(ctx, index, bufObj,
> offset, size);
> return;
> case GL_ATOMIC_COUNTER_BUFFER:
> bind_atomic_buffer(ctx, index, bufObj, offset, size,
> "glBindBufferRange");
> return;
> default:
> _mesa_error(ctx, GL_INVALID_ENUM,
> "glBindBufferRange(target)");
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