[Mesa-dev] [PATCH v2] drirc: Add allow_glsl_builtin_variable_redeclaration for Dead Island Riptide Definitive Edition

Marek Olšák maraeo at gmail.com
Mon May 22 17:33:38 UTC 2017


Pushed, thanks.

Marek

On Sun, May 21, 2017 at 11:46 PM, Benedikt Schemmer <ben at besd.de> wrote:
> From: Benedikt Schemmer <ben at besd.de>
>
> This patch sets the allow_glsl_builtin_variable_redeclaration for Dead
> Island Riptide Definitive Edition.
>
> Tested with Mesa git as of today and Dying Light, Dead Island Definitive
> Edition and Dead Island Riptide Definite Edition
>
> v2: set only required option and match option name
>
> Please kindly review and push.
>
> Thanks,
> Benedikt
>
> ---
>  src/mesa/drivers/dri/common/drirc | 4 ++++
>  1 file changed, 4 insertions(+)
>
> diff --git a/src/mesa/drivers/dri/common/drirc
> b/src/mesa/drivers/dri/common/drirc
> index 8093e8e42a..d820462fad 100644
> --- a/src/mesa/drivers/dri/common/drirc
> +++ b/src/mesa/drivers/dri/common/drirc
> @@ -92,6 +92,10 @@ TODO: document the other workarounds.
>              <option name="allow_glsl_builtin_variable_redeclaration"
> value="true" />
>          </application>
>
> +        <application name="Dead Island Riptide Definitive Edition"
> executable="DeadIslandRiptideGame">
> +            <option name="allow_glsl_builtin_variable_redeclaration"
> value="true" />
> +        </application>
> +
>          <application name="Dying Light" executable="DyingLightGame">
>              <option name="allow_glsl_builtin_variable_redeclaration"
> value="true" />
>          </application>
> --
> 2.11.0
>
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