[Mesa-dev] [PATCH v2] drirc: Add allow_glsl_builtin_variable_redeclaration for Dead Island Riptide Definitive Edition
Samuel Pitoiset
samuel.pitoiset at gmail.com
Mon May 22 08:20:43 UTC 2017
Reviewed-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
On 05/21/2017 11:46 PM, Benedikt Schemmer wrote:
> From: Benedikt Schemmer <ben at besd.de>
>
> This patch sets the allow_glsl_builtin_variable_redeclaration for Dead
> Island Riptide Definitive Edition.
>
> Tested with Mesa git as of today and Dying Light, Dead Island Definitive
> Edition and Dead Island Riptide Definite Edition
>
> v2: set only required option and match option name
>
> Please kindly review and push.
>
> Thanks,
> Benedikt
>
> ---
> src/mesa/drivers/dri/common/drirc | 4 ++++
> 1 file changed, 4 insertions(+)
>
> diff --git a/src/mesa/drivers/dri/common/drirc
> b/src/mesa/drivers/dri/common/drirc
> index 8093e8e42a..d820462fad 100644
> --- a/src/mesa/drivers/dri/common/drirc
> +++ b/src/mesa/drivers/dri/common/drirc
> @@ -92,6 +92,10 @@ TODO: document the other workarounds.
> <option name="allow_glsl_builtin_variable_redeclaration"
> value="true" />
> </application>
>
> + <application name="Dead Island Riptide Definitive Edition"
> executable="DeadIslandRiptideGame">
> + <option name="allow_glsl_builtin_variable_redeclaration"
> value="true" />
> + </application>
> +
> <application name="Dying Light" executable="DyingLightGame">
> <option name="allow_glsl_builtin_variable_redeclaration"
> value="true" />
> </application>
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