[Mesa-dev] [PATCH v2] drirc: Add allow_glsl_builtin_variable_redeclaration for Dead Island Riptide Definitive Edition

Samuel Pitoiset samuel.pitoiset at gmail.com
Mon May 22 08:20:43 UTC 2017


Reviewed-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>

On 05/21/2017 11:46 PM, Benedikt Schemmer wrote:
> From: Benedikt Schemmer <ben at besd.de>
> 
> This patch sets the allow_glsl_builtin_variable_redeclaration for Dead 
> Island Riptide Definitive Edition.
> 
> Tested with Mesa git as of today and Dying Light, Dead Island Definitive 
> Edition and Dead Island Riptide Definite Edition
> 
> v2: set only required option and match option name
> 
> Please kindly review and push.
> 
> Thanks,
> Benedikt
> 
> ---
>   src/mesa/drivers/dri/common/drirc | 4 ++++
>   1 file changed, 4 insertions(+)
> 
> diff --git a/src/mesa/drivers/dri/common/drirc 
> b/src/mesa/drivers/dri/common/drirc
> index 8093e8e42a..d820462fad 100644
> --- a/src/mesa/drivers/dri/common/drirc
> +++ b/src/mesa/drivers/dri/common/drirc
> @@ -92,6 +92,10 @@ TODO: document the other workarounds.
>               <option name="allow_glsl_builtin_variable_redeclaration" 
> value="true" />
>           </application>
> 
> +        <application name="Dead Island Riptide Definitive Edition" 
> executable="DeadIslandRiptideGame">
> +            <option name="allow_glsl_builtin_variable_redeclaration" 
> value="true" />
> +        </application>
> +
>           <application name="Dying Light" executable="DyingLightGame">
>               <option name="allow_glsl_builtin_variable_redeclaration" 
> value="true" />
>           </application>


More information about the mesa-dev mailing list