[Mesa-dev] [PATCH v4 3/4] st/mesa: Add support for ARB_post_depth_coverage

Marek Olšák maraeo at gmail.com
Thu May 25 13:47:21 UTC 2017


For patches 1-3:

Reviewed-by: Marek Olšák <marek.olsak at amd.com>

Marek

On Wed, May 24, 2017 at 9:42 PM, Lyude <lyude at redhat.com> wrote:
> Changes since v3:
> - Add logic to the GL plumbing to implicitly enable early_fragment_tests
>   for the fragment shader when post_depth_coverage is enabled.
>
> Signed-off-by: Lyude <lyude at redhat.com>
> ---
>  src/mesa/state_tracker/st_extensions.c     | 1 +
>  src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 7 ++++++-
>  2 files changed, 7 insertions(+), 1 deletion(-)
>
> diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
> index f3db702..7674156 100644
> --- a/src/mesa/state_tracker/st_extensions.c
> +++ b/src/mesa/state_tracker/st_extensions.c
> @@ -600,6 +600,7 @@ void st_init_extensions(struct pipe_screen *screen,
>        { o(ARB_occlusion_query2),             PIPE_CAP_OCCLUSION_QUERY                  },
>        { o(ARB_pipeline_statistics_query),    PIPE_CAP_QUERY_PIPELINE_STATISTICS        },
>        { o(ARB_point_sprite),                 PIPE_CAP_POINT_SPRITE                     },
> +      { o(ARB_post_depth_coverage),          PIPE_CAP_POST_DEPTH_COVERAGE              },
>        { o(ARB_query_buffer_object),          PIPE_CAP_QUERY_BUFFER_OBJECT              },
>        { o(ARB_robust_buffer_access_behavior), PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR   },
>        { o(ARB_sample_shading),               PIPE_CAP_SAMPLE_SHADING                   },
> diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> index 76cd4dc..ea95857 100644
> --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> @@ -6376,9 +6376,14 @@ st_translate_program(
>     }
>
>     if (procType == PIPE_SHADER_FRAGMENT) {
> -      if (program->shader->Program->info.fs.early_fragment_tests)
> +      if (program->shader->Program->info.fs.early_fragment_tests ||
> +          program->shader->Program->info.fs.post_depth_coverage) {
>           ureg_property(ureg, TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL, 1);
>
> +         if (program->shader->Program->info.fs.post_depth_coverage)
> +            ureg_property(ureg, TGSI_PROPERTY_FS_POST_DEPTH_COVERAGE, 1);
> +      }
> +
>        if (proginfo->info.inputs_read & VARYING_BIT_POS) {
>            /* Must do this after setting up t->inputs. */
>            emit_wpos(st_context(ctx), t, proginfo, ureg,
> --
> 2.9.4
>
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