[Mesa-dev] [PATCH] mesa: remove _mesa from static function names
Timothy Arceri
tarceri at itsqueeze.com
Tue May 30 00:57:04 UTC 2017
---
src/mesa/program/programopt.c | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/src/mesa/program/programopt.c b/src/mesa/program/programopt.c
index 501acde..f560bce 100644
--- a/src/mesa/program/programopt.c
+++ b/src/mesa/program/programopt.c
@@ -39,21 +39,21 @@
#include "programopt.h"
#include "prog_instruction.h"
/**
* This function inserts instructions for coordinate modelview * projection
* into a vertex program.
* May be used to implement the position_invariant option.
*/
static void
-_mesa_insert_mvp_dp4_code(struct gl_context *ctx, struct gl_program *vprog)
+insert_mvp_dp4_code(struct gl_context *ctx, struct gl_program *vprog)
{
struct prog_instruction *newInst;
const GLuint origLen = vprog->arb.NumInstructions;
const GLuint newLen = origLen + 4;
GLuint i;
/*
* Setup state references for the modelview/projection matrix.
* XXX we should check if these state vars are already declared.
*/
@@ -106,21 +106,21 @@ _mesa_insert_mvp_dp4_code(struct gl_context *ctx, struct gl_program *vprog)
/* install new instructions */
vprog->arb.Instructions = newInst;
vprog->arb.NumInstructions = newLen;
vprog->info.inputs_read |= VERT_BIT_POS;
vprog->info.outputs_written |= BITFIELD64_BIT(VARYING_SLOT_POS);
}
static void
-_mesa_insert_mvp_mad_code(struct gl_context *ctx, struct gl_program *vprog)
+insert_mvp_mad_code(struct gl_context *ctx, struct gl_program *vprog)
{
struct prog_instruction *newInst;
const GLuint origLen = vprog->arb.NumInstructions;
const GLuint newLen = origLen + 4;
GLuint hposTemp;
GLuint i;
/*
* Setup state references for the modelview/projection matrix.
* XXX we should check if these state vars are already declared.
@@ -210,23 +210,23 @@ _mesa_insert_mvp_mad_code(struct gl_context *ctx, struct gl_program *vprog)
vprog->arb.NumInstructions = newLen;
vprog->info.inputs_read |= VERT_BIT_POS;
vprog->info.outputs_written |= BITFIELD64_BIT(VARYING_SLOT_POS);
}
void
_mesa_insert_mvp_code(struct gl_context *ctx, struct gl_program *vprog)
{
if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS)
- _mesa_insert_mvp_dp4_code( ctx, vprog );
+ insert_mvp_dp4_code( ctx, vprog );
else
- _mesa_insert_mvp_mad_code( ctx, vprog );
+ insert_mvp_mad_code( ctx, vprog );
}
/**
* Append instructions to implement fog
*
--
2.9.4
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