[Mesa-dev] [PATCH] mesa: remove _mesa from static function names
Samuel Pitoiset
samuel.pitoiset at gmail.com
Tue May 30 07:20:23 UTC 2017
Reviewed-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
On 05/30/2017 02:57 AM, Timothy Arceri wrote:
> ---
> src/mesa/program/programopt.c | 8 ++++----
> 1 file changed, 4 insertions(+), 4 deletions(-)
>
> diff --git a/src/mesa/program/programopt.c b/src/mesa/program/programopt.c
> index 501acde..f560bce 100644
> --- a/src/mesa/program/programopt.c
> +++ b/src/mesa/program/programopt.c
> @@ -39,21 +39,21 @@
> #include "programopt.h"
> #include "prog_instruction.h"
>
>
> /**
> * This function inserts instructions for coordinate modelview * projection
> * into a vertex program.
> * May be used to implement the position_invariant option.
> */
> static void
> -_mesa_insert_mvp_dp4_code(struct gl_context *ctx, struct gl_program *vprog)
> +insert_mvp_dp4_code(struct gl_context *ctx, struct gl_program *vprog)
> {
> struct prog_instruction *newInst;
> const GLuint origLen = vprog->arb.NumInstructions;
> const GLuint newLen = origLen + 4;
> GLuint i;
>
> /*
> * Setup state references for the modelview/projection matrix.
> * XXX we should check if these state vars are already declared.
> */
> @@ -106,21 +106,21 @@ _mesa_insert_mvp_dp4_code(struct gl_context *ctx, struct gl_program *vprog)
>
> /* install new instructions */
> vprog->arb.Instructions = newInst;
> vprog->arb.NumInstructions = newLen;
> vprog->info.inputs_read |= VERT_BIT_POS;
> vprog->info.outputs_written |= BITFIELD64_BIT(VARYING_SLOT_POS);
> }
>
>
> static void
> -_mesa_insert_mvp_mad_code(struct gl_context *ctx, struct gl_program *vprog)
> +insert_mvp_mad_code(struct gl_context *ctx, struct gl_program *vprog)
> {
> struct prog_instruction *newInst;
> const GLuint origLen = vprog->arb.NumInstructions;
> const GLuint newLen = origLen + 4;
> GLuint hposTemp;
> GLuint i;
>
> /*
> * Setup state references for the modelview/projection matrix.
> * XXX we should check if these state vars are already declared.
> @@ -210,23 +210,23 @@ _mesa_insert_mvp_mad_code(struct gl_context *ctx, struct gl_program *vprog)
> vprog->arb.NumInstructions = newLen;
> vprog->info.inputs_read |= VERT_BIT_POS;
> vprog->info.outputs_written |= BITFIELD64_BIT(VARYING_SLOT_POS);
> }
>
>
> void
> _mesa_insert_mvp_code(struct gl_context *ctx, struct gl_program *vprog)
> {
> if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS)
> - _mesa_insert_mvp_dp4_code( ctx, vprog );
> + insert_mvp_dp4_code( ctx, vprog );
> else
> - _mesa_insert_mvp_mad_code( ctx, vprog );
> + insert_mvp_mad_code( ctx, vprog );
> }
>
>
>
>
>
>
> /**
> * Append instructions to implement fog
> *
>
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