[Mesa-dev] [PATCH] mesa: remove _mesa from static function names

Samuel Pitoiset samuel.pitoiset at gmail.com
Tue May 30 07:20:23 UTC 2017


Reviewed-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>

On 05/30/2017 02:57 AM, Timothy Arceri wrote:
> ---
>   src/mesa/program/programopt.c | 8 ++++----
>   1 file changed, 4 insertions(+), 4 deletions(-)
> 
> diff --git a/src/mesa/program/programopt.c b/src/mesa/program/programopt.c
> index 501acde..f560bce 100644
> --- a/src/mesa/program/programopt.c
> +++ b/src/mesa/program/programopt.c
> @@ -39,21 +39,21 @@
>   #include "programopt.h"
>   #include "prog_instruction.h"
>   
>   
>   /**
>    * This function inserts instructions for coordinate modelview * projection
>    * into a vertex program.
>    * May be used to implement the position_invariant option.
>    */
>   static void
> -_mesa_insert_mvp_dp4_code(struct gl_context *ctx, struct gl_program *vprog)
> +insert_mvp_dp4_code(struct gl_context *ctx, struct gl_program *vprog)
>   {
>      struct prog_instruction *newInst;
>      const GLuint origLen = vprog->arb.NumInstructions;
>      const GLuint newLen = origLen + 4;
>      GLuint i;
>   
>      /*
>       * Setup state references for the modelview/projection matrix.
>       * XXX we should check if these state vars are already declared.
>       */
> @@ -106,21 +106,21 @@ _mesa_insert_mvp_dp4_code(struct gl_context *ctx, struct gl_program *vprog)
>   
>      /* install new instructions */
>      vprog->arb.Instructions = newInst;
>      vprog->arb.NumInstructions = newLen;
>      vprog->info.inputs_read |= VERT_BIT_POS;
>      vprog->info.outputs_written |= BITFIELD64_BIT(VARYING_SLOT_POS);
>   }
>   
>   
>   static void
> -_mesa_insert_mvp_mad_code(struct gl_context *ctx, struct gl_program *vprog)
> +insert_mvp_mad_code(struct gl_context *ctx, struct gl_program *vprog)
>   {
>      struct prog_instruction *newInst;
>      const GLuint origLen = vprog->arb.NumInstructions;
>      const GLuint newLen = origLen + 4;
>      GLuint hposTemp;
>      GLuint i;
>   
>      /*
>       * Setup state references for the modelview/projection matrix.
>       * XXX we should check if these state vars are already declared.
> @@ -210,23 +210,23 @@ _mesa_insert_mvp_mad_code(struct gl_context *ctx, struct gl_program *vprog)
>      vprog->arb.NumInstructions = newLen;
>      vprog->info.inputs_read |= VERT_BIT_POS;
>      vprog->info.outputs_written |= BITFIELD64_BIT(VARYING_SLOT_POS);
>   }
>   
>   
>   void
>   _mesa_insert_mvp_code(struct gl_context *ctx, struct gl_program *vprog)
>   {
>      if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS)
> -      _mesa_insert_mvp_dp4_code( ctx, vprog );
> +      insert_mvp_dp4_code( ctx, vprog );
>      else
> -      _mesa_insert_mvp_mad_code( ctx, vprog );
> +      insert_mvp_mad_code( ctx, vprog );
>   }
>         
>   
>   
>   
>   
>   
>   /**
>    * Append instructions to implement fog
>    *
> 


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