[Mesa-dev] [PATCH] i965: disable NIR linking on HSW and below

Timothy Arceri tarceri at itsqueeze.com
Sun Nov 5 23:31:30 UTC 2017


Fixes: 379b24a40d3d "i965: make use of nir linking"

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103537
---

Jason's fixes referenced in the bug report help a little,
however there are still issues with the vector backend and
I don't have time to investigate right now so just disable it.

 src/mesa/drivers/dri/i965/brw_link.cpp | 5 ++++-
 1 file changed, 4 insertions(+), 1 deletion(-)

diff --git a/src/mesa/drivers/dri/i965/brw_link.cpp b/src/mesa/drivers/dri/i965/brw_link.cpp
index 9019db56aa0..5cbfd85c05f 100644
--- a/src/mesa/drivers/dri/i965/brw_link.cpp
+++ b/src/mesa/drivers/dri/i965/brw_link.cpp
@@ -272,8 +272,11 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
     * ensures that inter-shader outputs written to in an earlier stage
     * are eliminated if they are (transitively) not used in a later
     * stage.
+    *
+    * TODO: Look into Shader of Mordor regressions on HSW and enable this for
+    * all platforms. See: https://bugs.freedesktop.org/show_bug.cgi?id=103537
     */
-    if (first != last) {
+    if (first != last && brw->screen->devinfo.gen >= 8) {
        int next = last;
        for (int i = next - 1; i >= 0; i--) {
           if (shProg->_LinkedShaders[i] == NULL)
-- 
2.13.6



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