[Mesa-dev] [PATCH] i965: disable NIR linking on HSW and below
Iago Toral
itoral at igalia.com
Mon Nov 6 09:44:12 UTC 2017
On Mon, 2017-11-06 at 10:31 +1100, Timothy Arceri wrote:
> Fixes: 379b24a40d3d "i965: make use of nir linking"
>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103537
> ---
>
> Jason's fixes referenced in the bug report help a little,
> however there are still issues with the vector backend and
> I don't have time to investigate right now so just disable it.
>
> src/mesa/drivers/dri/i965/brw_link.cpp | 5 ++++-
> 1 file changed, 4 insertions(+), 1 deletion(-)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_link.cpp
> b/src/mesa/drivers/dri/i965/brw_link.cpp
> index 9019db56aa0..5cbfd85c05f 100644
> --- a/src/mesa/drivers/dri/i965/brw_link.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_link.cpp
> @@ -272,8 +272,11 @@ brw_link_shader(struct gl_context *ctx, struct
> gl_shader_program *shProg)
> * ensures that inter-shader outputs written to in an earlier
> stage
> * are eliminated if they are (transitively) not used in a later
> * stage.
> + *
> + * TODO: Look into Shader of Mordor regressions on HSW and enable
'Shadow of Mordor' :)
> this for
> + * all platforms. See: https://bugs.freedesktop.org/show_bug.cgi?
> id=103537
> */
> - if (first != last) {
> + if (first != last && brw->screen->devinfo.gen >= 8) {
> int next = last;
> for (int i = next - 1; i >= 0; i--) {
> if (shProg->_LinkedShaders[i] == NULL)
'first' and 'last' are only used in this block so maybe we should not
even bother computing them if gen < 7?
Either way:
Reviewed-by: Iago Toral Quiroga <itoral at igalia.com>
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