[Mesa-dev] [PATCH 4/4] radeonsi: add si_screen::has_ls_vgpr_init_bug

Marek Olšák maraeo at gmail.com
Tue Nov 7 03:12:33 UTC 2017


From: Marek Olšák <marek.olsak at amd.com>

---
 src/gallium/drivers/radeonsi/si_pipe.c       | 2 ++
 src/gallium/drivers/radeonsi/si_pipe.h       | 1 +
 src/gallium/drivers/radeonsi/si_shader.c     | 3 +--
 src/gallium/drivers/radeonsi/si_state_draw.c | 2 +-
 4 files changed, 5 insertions(+), 3 deletions(-)

diff --git a/src/gallium/drivers/radeonsi/si_pipe.c b/src/gallium/drivers/radeonsi/si_pipe.c
index 1ca5ca3..391997d 100644
--- a/src/gallium/drivers/radeonsi/si_pipe.c
+++ b/src/gallium/drivers/radeonsi/si_pipe.c
@@ -1067,20 +1067,22 @@ struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws,
 	sscreen->assume_no_z_fights =
 		driQueryOptionb(config->options, "radeonsi_assume_no_z_fights");
 	sscreen->commutative_blend_add =
 		driQueryOptionb(config->options, "radeonsi_commutative_blend_add");
 	sscreen->clear_db_cache_before_clear =
 		driQueryOptionb(config->options, "radeonsi_clear_db_cache_before_clear");
 	sscreen->has_msaa_sample_loc_bug = (sscreen->b.family >= CHIP_POLARIS10 &&
 					    sscreen->b.family <= CHIP_POLARIS12) ||
 					   sscreen->b.family == CHIP_VEGA10 ||
 					   sscreen->b.family == CHIP_RAVEN;
+	sscreen->has_ls_vgpr_init_bug = sscreen->b.family == CHIP_VEGA10 ||
+					sscreen->b.family == CHIP_RAVEN;
 
 	if (sscreen->b.debug_flags & DBG(DPBB)) {
 		sscreen->dpbb_allowed = true;
 	} else {
 		/* Only enable primitive binning on Raven by default. */
 		sscreen->dpbb_allowed = sscreen->b.family == CHIP_RAVEN &&
 					!(sscreen->b.debug_flags & DBG(NO_DPBB));
 	}
 
 	if (sscreen->b.debug_flags & DBG(DFSM)) {
diff --git a/src/gallium/drivers/radeonsi/si_pipe.h b/src/gallium/drivers/radeonsi/si_pipe.h
index ab82064..6be51bb 100644
--- a/src/gallium/drivers/radeonsi/si_pipe.h
+++ b/src/gallium/drivers/radeonsi/si_pipe.h
@@ -90,20 +90,21 @@ struct si_screen {
 	unsigned			gs_table_depth;
 	unsigned			tess_offchip_block_dw_size;
 	bool				has_clear_state;
 	bool				has_distributed_tess;
 	bool				has_draw_indirect_multi;
 	bool				has_out_of_order_rast;
 	bool				assume_no_z_fights;
 	bool				commutative_blend_add;
 	bool				clear_db_cache_before_clear;
 	bool				has_msaa_sample_loc_bug;
+	bool				has_ls_vgpr_init_bug;
 	bool				dpbb_allowed;
 	bool				dfsm_allowed;
 	bool				llvm_has_working_vgpr_indexing;
 
 	/* Whether shaders are monolithic (1-part) or separate (3-part). */
 	bool				use_monolithic_shaders;
 	bool				record_llvm_ir;
 
 	mtx_t			shader_parts_mutex;
 	struct si_shader_part		*vs_prologs;
diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c
index 6bc08dd..c95f8d7 100644
--- a/src/gallium/drivers/radeonsi/si_shader.c
+++ b/src/gallium/drivers/radeonsi/si_shader.c
@@ -6875,22 +6875,21 @@ static void si_build_vs_prolog_function(struct si_shader_context *ctx,
 
 	/* Create the function. */
 	si_create_function(ctx, "vs_prolog", returns, num_returns, &fninfo, 0);
 	func = ctx->main_fn;
 
 	if (key->vs_prolog.num_merged_next_stage_vgprs) {
 		if (!key->vs_prolog.is_monolithic)
 			si_init_exec_from_input(ctx, 3, 0);
 
 		if (key->vs_prolog.as_ls &&
-		    (ctx->screen->b.family == CHIP_VEGA10 ||
-		     ctx->screen->b.family == CHIP_RAVEN)) {
+		    ctx->screen->has_ls_vgpr_init_bug) {
 			/* If there are no HS threads, SPI loads the LS VGPRs
 			 * starting at VGPR 0. Shift them back to where they
 			 * belong.
 			 */
 			LLVMValueRef has_hs_threads =
 				LLVMBuildICmp(ctx->ac.builder, LLVMIntNE,
 				    unpack_param(ctx, 3, 8, 8),
 				    ctx->i32_0, "");
 
 			for (i = 4; i > 0; --i) {
diff --git a/src/gallium/drivers/radeonsi/si_state_draw.c b/src/gallium/drivers/radeonsi/si_state_draw.c
index b17828e..2d9fcfe 100644
--- a/src/gallium/drivers/radeonsi/si_state_draw.c
+++ b/src/gallium/drivers/radeonsi/si_state_draw.c
@@ -1275,21 +1275,21 @@ void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info)
 		if (old_is_poly != new_is_poly) {
 			sctx->scissors.dirty_mask = (1 << SI_MAX_VIEWPORTS) - 1;
 			si_mark_atom_dirty(sctx, &sctx->scissors.atom);
 		}
 
 		sctx->current_rast_prim = rast_prim;
 		sctx->do_update_shaders = true;
 	}
 
 	if (sctx->tes_shader.cso &&
-	    (sctx->b.family == CHIP_VEGA10 || sctx->b.family == CHIP_RAVEN)) {
+	    sctx->screen->has_ls_vgpr_init_bug) {
 		/* Determine whether the LS VGPR fix should be applied.
 		 *
 		 * It is only required when num input CPs > num output CPs,
 		 * which cannot happen with the fixed function TCS. We should
 		 * also update this bit when switching from TCS to fixed
 		 * function TCS.
 		 */
 		struct si_shader_selector *tcs = sctx->tcs_shader.cso;
 		bool ls_vgpr_fix =
 			tcs &&
-- 
2.7.4



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