[Mesa-dev] [PATCH 4/4] radeonsi: add si_screen::has_ls_vgpr_init_bug
Marek Olšák
maraeo at gmail.com
Tue Nov 7 03:12:33 UTC 2017
From: Marek Olšák <marek.olsak at amd.com>
---
src/gallium/drivers/radeonsi/si_pipe.c | 2 ++
src/gallium/drivers/radeonsi/si_pipe.h | 1 +
src/gallium/drivers/radeonsi/si_shader.c | 3 +--
src/gallium/drivers/radeonsi/si_state_draw.c | 2 +-
4 files changed, 5 insertions(+), 3 deletions(-)
diff --git a/src/gallium/drivers/radeonsi/si_pipe.c b/src/gallium/drivers/radeonsi/si_pipe.c
index 1ca5ca3..391997d 100644
--- a/src/gallium/drivers/radeonsi/si_pipe.c
+++ b/src/gallium/drivers/radeonsi/si_pipe.c
@@ -1067,20 +1067,22 @@ struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws,
sscreen->assume_no_z_fights =
driQueryOptionb(config->options, "radeonsi_assume_no_z_fights");
sscreen->commutative_blend_add =
driQueryOptionb(config->options, "radeonsi_commutative_blend_add");
sscreen->clear_db_cache_before_clear =
driQueryOptionb(config->options, "radeonsi_clear_db_cache_before_clear");
sscreen->has_msaa_sample_loc_bug = (sscreen->b.family >= CHIP_POLARIS10 &&
sscreen->b.family <= CHIP_POLARIS12) ||
sscreen->b.family == CHIP_VEGA10 ||
sscreen->b.family == CHIP_RAVEN;
+ sscreen->has_ls_vgpr_init_bug = sscreen->b.family == CHIP_VEGA10 ||
+ sscreen->b.family == CHIP_RAVEN;
if (sscreen->b.debug_flags & DBG(DPBB)) {
sscreen->dpbb_allowed = true;
} else {
/* Only enable primitive binning on Raven by default. */
sscreen->dpbb_allowed = sscreen->b.family == CHIP_RAVEN &&
!(sscreen->b.debug_flags & DBG(NO_DPBB));
}
if (sscreen->b.debug_flags & DBG(DFSM)) {
diff --git a/src/gallium/drivers/radeonsi/si_pipe.h b/src/gallium/drivers/radeonsi/si_pipe.h
index ab82064..6be51bb 100644
--- a/src/gallium/drivers/radeonsi/si_pipe.h
+++ b/src/gallium/drivers/radeonsi/si_pipe.h
@@ -90,20 +90,21 @@ struct si_screen {
unsigned gs_table_depth;
unsigned tess_offchip_block_dw_size;
bool has_clear_state;
bool has_distributed_tess;
bool has_draw_indirect_multi;
bool has_out_of_order_rast;
bool assume_no_z_fights;
bool commutative_blend_add;
bool clear_db_cache_before_clear;
bool has_msaa_sample_loc_bug;
+ bool has_ls_vgpr_init_bug;
bool dpbb_allowed;
bool dfsm_allowed;
bool llvm_has_working_vgpr_indexing;
/* Whether shaders are monolithic (1-part) or separate (3-part). */
bool use_monolithic_shaders;
bool record_llvm_ir;
mtx_t shader_parts_mutex;
struct si_shader_part *vs_prologs;
diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c
index 6bc08dd..c95f8d7 100644
--- a/src/gallium/drivers/radeonsi/si_shader.c
+++ b/src/gallium/drivers/radeonsi/si_shader.c
@@ -6875,22 +6875,21 @@ static void si_build_vs_prolog_function(struct si_shader_context *ctx,
/* Create the function. */
si_create_function(ctx, "vs_prolog", returns, num_returns, &fninfo, 0);
func = ctx->main_fn;
if (key->vs_prolog.num_merged_next_stage_vgprs) {
if (!key->vs_prolog.is_monolithic)
si_init_exec_from_input(ctx, 3, 0);
if (key->vs_prolog.as_ls &&
- (ctx->screen->b.family == CHIP_VEGA10 ||
- ctx->screen->b.family == CHIP_RAVEN)) {
+ ctx->screen->has_ls_vgpr_init_bug) {
/* If there are no HS threads, SPI loads the LS VGPRs
* starting at VGPR 0. Shift them back to where they
* belong.
*/
LLVMValueRef has_hs_threads =
LLVMBuildICmp(ctx->ac.builder, LLVMIntNE,
unpack_param(ctx, 3, 8, 8),
ctx->i32_0, "");
for (i = 4; i > 0; --i) {
diff --git a/src/gallium/drivers/radeonsi/si_state_draw.c b/src/gallium/drivers/radeonsi/si_state_draw.c
index b17828e..2d9fcfe 100644
--- a/src/gallium/drivers/radeonsi/si_state_draw.c
+++ b/src/gallium/drivers/radeonsi/si_state_draw.c
@@ -1275,21 +1275,21 @@ void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info)
if (old_is_poly != new_is_poly) {
sctx->scissors.dirty_mask = (1 << SI_MAX_VIEWPORTS) - 1;
si_mark_atom_dirty(sctx, &sctx->scissors.atom);
}
sctx->current_rast_prim = rast_prim;
sctx->do_update_shaders = true;
}
if (sctx->tes_shader.cso &&
- (sctx->b.family == CHIP_VEGA10 || sctx->b.family == CHIP_RAVEN)) {
+ sctx->screen->has_ls_vgpr_init_bug) {
/* Determine whether the LS VGPR fix should be applied.
*
* It is only required when num input CPs > num output CPs,
* which cannot happen with the fixed function TCS. We should
* also update this bit when switching from TCS to fixed
* function TCS.
*/
struct si_shader_selector *tcs = sctx->tcs_shader.cso;
bool ls_vgpr_fix =
tcs &&
--
2.7.4
More information about the mesa-dev
mailing list