[Mesa-dev] [PATCH 4/4] radeonsi: add si_screen::has_ls_vgpr_init_bug
Nicolai Hähnle
nhaehnle at gmail.com
Tue Nov 7 16:57:43 UTC 2017
For the series:
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
On 07.11.2017 04:12, Marek Olšák wrote:
> From: Marek Olšák <marek.olsak at amd.com>
>
> ---
> src/gallium/drivers/radeonsi/si_pipe.c | 2 ++
> src/gallium/drivers/radeonsi/si_pipe.h | 1 +
> src/gallium/drivers/radeonsi/si_shader.c | 3 +--
> src/gallium/drivers/radeonsi/si_state_draw.c | 2 +-
> 4 files changed, 5 insertions(+), 3 deletions(-)
>
> diff --git a/src/gallium/drivers/radeonsi/si_pipe.c b/src/gallium/drivers/radeonsi/si_pipe.c
> index 1ca5ca3..391997d 100644
> --- a/src/gallium/drivers/radeonsi/si_pipe.c
> +++ b/src/gallium/drivers/radeonsi/si_pipe.c
> @@ -1067,20 +1067,22 @@ struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws,
> sscreen->assume_no_z_fights =
> driQueryOptionb(config->options, "radeonsi_assume_no_z_fights");
> sscreen->commutative_blend_add =
> driQueryOptionb(config->options, "radeonsi_commutative_blend_add");
> sscreen->clear_db_cache_before_clear =
> driQueryOptionb(config->options, "radeonsi_clear_db_cache_before_clear");
> sscreen->has_msaa_sample_loc_bug = (sscreen->b.family >= CHIP_POLARIS10 &&
> sscreen->b.family <= CHIP_POLARIS12) ||
> sscreen->b.family == CHIP_VEGA10 ||
> sscreen->b.family == CHIP_RAVEN;
> + sscreen->has_ls_vgpr_init_bug = sscreen->b.family == CHIP_VEGA10 ||
> + sscreen->b.family == CHIP_RAVEN;
>
> if (sscreen->b.debug_flags & DBG(DPBB)) {
> sscreen->dpbb_allowed = true;
> } else {
> /* Only enable primitive binning on Raven by default. */
> sscreen->dpbb_allowed = sscreen->b.family == CHIP_RAVEN &&
> !(sscreen->b.debug_flags & DBG(NO_DPBB));
> }
>
> if (sscreen->b.debug_flags & DBG(DFSM)) {
> diff --git a/src/gallium/drivers/radeonsi/si_pipe.h b/src/gallium/drivers/radeonsi/si_pipe.h
> index ab82064..6be51bb 100644
> --- a/src/gallium/drivers/radeonsi/si_pipe.h
> +++ b/src/gallium/drivers/radeonsi/si_pipe.h
> @@ -90,20 +90,21 @@ struct si_screen {
> unsigned gs_table_depth;
> unsigned tess_offchip_block_dw_size;
> bool has_clear_state;
> bool has_distributed_tess;
> bool has_draw_indirect_multi;
> bool has_out_of_order_rast;
> bool assume_no_z_fights;
> bool commutative_blend_add;
> bool clear_db_cache_before_clear;
> bool has_msaa_sample_loc_bug;
> + bool has_ls_vgpr_init_bug;
> bool dpbb_allowed;
> bool dfsm_allowed;
> bool llvm_has_working_vgpr_indexing;
>
> /* Whether shaders are monolithic (1-part) or separate (3-part). */
> bool use_monolithic_shaders;
> bool record_llvm_ir;
>
> mtx_t shader_parts_mutex;
> struct si_shader_part *vs_prologs;
> diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c
> index 6bc08dd..c95f8d7 100644
> --- a/src/gallium/drivers/radeonsi/si_shader.c
> +++ b/src/gallium/drivers/radeonsi/si_shader.c
> @@ -6875,22 +6875,21 @@ static void si_build_vs_prolog_function(struct si_shader_context *ctx,
>
> /* Create the function. */
> si_create_function(ctx, "vs_prolog", returns, num_returns, &fninfo, 0);
> func = ctx->main_fn;
>
> if (key->vs_prolog.num_merged_next_stage_vgprs) {
> if (!key->vs_prolog.is_monolithic)
> si_init_exec_from_input(ctx, 3, 0);
>
> if (key->vs_prolog.as_ls &&
> - (ctx->screen->b.family == CHIP_VEGA10 ||
> - ctx->screen->b.family == CHIP_RAVEN)) {
> + ctx->screen->has_ls_vgpr_init_bug) {
> /* If there are no HS threads, SPI loads the LS VGPRs
> * starting at VGPR 0. Shift them back to where they
> * belong.
> */
> LLVMValueRef has_hs_threads =
> LLVMBuildICmp(ctx->ac.builder, LLVMIntNE,
> unpack_param(ctx, 3, 8, 8),
> ctx->i32_0, "");
>
> for (i = 4; i > 0; --i) {
> diff --git a/src/gallium/drivers/radeonsi/si_state_draw.c b/src/gallium/drivers/radeonsi/si_state_draw.c
> index b17828e..2d9fcfe 100644
> --- a/src/gallium/drivers/radeonsi/si_state_draw.c
> +++ b/src/gallium/drivers/radeonsi/si_state_draw.c
> @@ -1275,21 +1275,21 @@ void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info)
> if (old_is_poly != new_is_poly) {
> sctx->scissors.dirty_mask = (1 << SI_MAX_VIEWPORTS) - 1;
> si_mark_atom_dirty(sctx, &sctx->scissors.atom);
> }
>
> sctx->current_rast_prim = rast_prim;
> sctx->do_update_shaders = true;
> }
>
> if (sctx->tes_shader.cso &&
> - (sctx->b.family == CHIP_VEGA10 || sctx->b.family == CHIP_RAVEN)) {
> + sctx->screen->has_ls_vgpr_init_bug) {
> /* Determine whether the LS VGPR fix should be applied.
> *
> * It is only required when num input CPs > num output CPs,
> * which cannot happen with the fixed function TCS. We should
> * also update this bit when switching from TCS to fixed
> * function TCS.
> */
> struct si_shader_selector *tcs = sctx->tcs_shader.cso;
> bool ls_vgpr_fix =
> tcs &&
>
--
Lerne, wie die Welt wirklich ist,
Aber vergiss niemals, wie sie sein sollte.
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