[Mesa-dev] [PATCH] docs: Fix GL_MESA_program_debug enums

Eric Engestrom eric.engestrom at imgtec.com
Tue Nov 7 10:42:04 UTC 2017


On Tuesday, 2017-11-07 01:44:49 +0100, sroland at vmware.com wrote:
> From: Roland Scheidegger <sroland at vmware.com>
> 
> 13b303ff9265b89bdd9100e32f905e9cdadfad81 added the actual enums but
> didn't remove the already existing XXXX ones. (And also duplicated
> the "fragment" names instead of using the "vertex" names.)

Fixes: 13b303ff9265b89bdd91 "docs: Update the list of used MESA GL enums."
Reviewed-by: Eric Engestrom <eric.engestrom at imgtec.com>

> ---
>  docs/specs/enums.txt | 26 ++++++++------------------
>  1 file changed, 8 insertions(+), 18 deletions(-)
> 
> diff --git a/docs/specs/enums.txt b/docs/specs/enums.txt
> index 4b0485f..7b5709b 100644
> --- a/docs/specs/enums.txt
> +++ b/docs/specs/enums.txt
> @@ -46,14 +46,14 @@ GL_MESA_shader_debug.spec: (obsolete)
>          GL_DEBUG_ASSERT_MESA             0x875B
>  
>  GL_MESA_program_debug: (obsolete)
> -	GL_FRAGMENT_PROGRAM_CALLBACK_MESA      0x????
> -	GL_VERTEX_PROGRAM_CALLBACK_MESA        0x????
> -	GL_FRAGMENT_PROGRAM_POSITION_MESA      0x????
> -	GL_VERTEX_PROGRAM_POSITION_MESA        0x????
> -	GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA 0x????
> -	GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA 0x????
> -	GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA   0x????
> -	GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA   0x????
> +	GL_FRAGMENT_PROGRAM_POSITION_MESA	0x8BB0
> +	GL_FRAGMENT_PROGRAM_CALLBACK_MESA	0x8BB1
> +	GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA	0x8BB2
> +	GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA	0x8BB3
> +	GL_VERTEX_PROGRAM_POSITION_MESA		0x8BB4
> +	GL_VERTEX_PROGRAM_CALLBACK_MESA		0x8BB5
> +	GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA	0x8BB6
> +	GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA	0x8BB7

Nit: use spaces instead of tabs for alignment, so that it's also
aligned for other people :)

>  
>  GL_MESAX_texture_stack:
>  	GL_TEXTURE_1D_STACK_MESAX            0x8759
> @@ -63,16 +63,6 @@ GL_MESAX_texture_stack:
>  	GL_TEXTURE_1D_STACK_BINDING_MESAX    0x875D
>  	GL_TEXTURE_2D_STACK_BINDING_MESAX    0x875E
>  
> -GL_MESA_program_debug
> -	GL_FRAGMENT_PROGRAM_POSITION_MESA	0x8BB0
> -	GL_FRAGMENT_PROGRAM_CALLBACK_MESA	0x8BB1
> -	GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA	0x8BB2
> -	GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA	0x8BB3
> -	GL_FRAGMENT_PROGRAM_POSITION_MESA	0x8BB4
> -	GL_FRAGMENT_PROGRAM_CALLBACK_MESA	0x8BB5
> -	GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA	0x8BB6
> -	GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA	0x8BB7
> -
>  GL_MESA_tile_raster_order
>  	GL_TILE_RASTER_ORDER_FIXED_MESA		0x8BB8
>  	GL_TILE_RASTER_ORDER_INCREASING_X_MESA	0x8BB9
> -- 
> 2.7.4
> 


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