[Mesa-dev] [PATCH] docs: Fix GL_MESA_program_debug enums
Roland Scheidegger
sroland at vmware.com
Tue Nov 7 15:20:09 UTC 2017
Am 07.11.2017 um 11:42 schrieb Eric Engestrom:
> On Tuesday, 2017-11-07 01:44:49 +0100, sroland at vmware.com wrote:
>> From: Roland Scheidegger <sroland at vmware.com>
>>
>> 13b303ff9265b89bdd9100e32f905e9cdadfad81 added the actual enums but
>> didn't remove the already existing XXXX ones. (And also duplicated
>> the "fragment" names instead of using the "vertex" names.)
>
> Fixes: 13b303ff9265b89bdd91 "docs: Update the list of used MESA GL enums."
> Reviewed-by: Eric Engestrom <eric.engestrom at imgtec.com>
>
>> ---
>> docs/specs/enums.txt | 26 ++++++++------------------
>> 1 file changed, 8 insertions(+), 18 deletions(-)
>>
>> diff --git a/docs/specs/enums.txt b/docs/specs/enums.txt
>> index 4b0485f..7b5709b 100644
>> --- a/docs/specs/enums.txt
>> +++ b/docs/specs/enums.txt
>> @@ -46,14 +46,14 @@ GL_MESA_shader_debug.spec: (obsolete)
>> GL_DEBUG_ASSERT_MESA 0x875B
>>
>> GL_MESA_program_debug: (obsolete)
>> - GL_FRAGMENT_PROGRAM_CALLBACK_MESA 0x????
>> - GL_VERTEX_PROGRAM_CALLBACK_MESA 0x????
>> - GL_FRAGMENT_PROGRAM_POSITION_MESA 0x????
>> - GL_VERTEX_PROGRAM_POSITION_MESA 0x????
>> - GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA 0x????
>> - GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA 0x????
>> - GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA 0x????
>> - GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA 0x????
>> + GL_FRAGMENT_PROGRAM_POSITION_MESA 0x8BB0
>> + GL_FRAGMENT_PROGRAM_CALLBACK_MESA 0x8BB1
>> + GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA 0x8BB2
>> + GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA 0x8BB3
>> + GL_VERTEX_PROGRAM_POSITION_MESA 0x8BB4
>> + GL_VERTEX_PROGRAM_CALLBACK_MESA 0x8BB5
>> + GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA 0x8BB6
>> + GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA 0x8BB7
>
> Nit: use spaces instead of tabs for alignment, so that it's also
> aligned for other people :)
Ok. The tabs weren't my invention, they are copy/paste.
It looks like this file has very inconsistent tabs/spaces usage, some
blocks use tabs, some spaces, some use both...
Roland
>>
>> GL_MESAX_texture_stack:
>> GL_TEXTURE_1D_STACK_MESAX 0x8759
>> @@ -63,16 +63,6 @@ GL_MESAX_texture_stack:
>> GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
>> GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
>>
>> -GL_MESA_program_debug
>> - GL_FRAGMENT_PROGRAM_POSITION_MESA 0x8BB0
>> - GL_FRAGMENT_PROGRAM_CALLBACK_MESA 0x8BB1
>> - GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA 0x8BB2
>> - GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA 0x8BB3
>> - GL_FRAGMENT_PROGRAM_POSITION_MESA 0x8BB4
>> - GL_FRAGMENT_PROGRAM_CALLBACK_MESA 0x8BB5
>> - GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA 0x8BB6
>> - GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA 0x8BB7
>> -
>> GL_MESA_tile_raster_order
>> GL_TILE_RASTER_ORDER_FIXED_MESA 0x8BB8
>> GL_TILE_RASTER_ORDER_INCREASING_X_MESA 0x8BB9
>> --
>> 2.7.4
>>
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