[Mesa-dev] [PATCH 1/3] i965: Make a better helper function for UBO/SSBO/ABO surface handling.
Kenneth Graunke
kenneth at whitecape.org
Thu Nov 9 22:42:12 UTC 2017
On Thursday, November 9, 2017 12:31:18 PM PST Jason Ekstrand wrote:
> On Thu, Nov 9, 2017 at 12:45 AM, Kenneth Graunke <kenneth at whitecape.org>
> wrote:
>
> > This fixes the missing AutomaticSize handling in the ABO code, removes
> > a bunch of duplicated code, and drops an extra layer of wrapping around
> > brw_emit_buffer_surface_state().
> > ---
> > src/mesa/drivers/dri/i965/brw_context.h | 10 --
> > src/mesa/drivers/dri/i965/brw_wm_surface_state.c | 113
> > +++++++----------------
> > src/mesa/drivers/dri/i965/gen6_constant_state.c | 7 +-
> > 3 files changed, 36 insertions(+), 94 deletions(-)
> >
> > diff --git a/src/mesa/drivers/dri/i965/brw_context.h
> > b/src/mesa/drivers/dri/i965/brw_context.h
> > index 8aa0c5ff64c..5d19a6bfc9a 100644
> > --- a/src/mesa/drivers/dri/i965/brw_context.h
> > +++ b/src/mesa/drivers/dri/i965/brw_context.h
> > @@ -1395,16 +1395,6 @@ brw_get_index_type(unsigned index_size)
> > void brw_prepare_vertices(struct brw_context *brw);
> >
> > /* brw_wm_surface_state.c */
> > -void brw_create_constant_surface(struct brw_context *brw,
> > - struct brw_bo *bo,
> > - uint32_t offset,
> > - uint32_t size,
> > - uint32_t *out_offset);
> > -void brw_create_buffer_surface(struct brw_context *brw,
> > - struct brw_bo *bo,
> > - uint32_t offset,
> > - uint32_t size,
> > - uint32_t *out_offset);
> > void brw_update_buffer_texture_surface(struct gl_context *ctx,
> > unsigned unit,
> > uint32_t *surf_offset);
> > diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
> > b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
> > index 27c241a87af..a483ba34151 100644
> > --- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
> > +++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
> > @@ -672,44 +672,6 @@ brw_update_buffer_texture_surface(struct gl_context
> > *ctx,
> > 0);
> > }
> >
> > -/**
> > - * Create the constant buffer surface. Vertex/fragment shader constants
> > will be
> > - * read from this buffer with Data Port Read instructions/messages.
> > - */
> > -void
> > -brw_create_constant_surface(struct brw_context *brw,
> > - struct brw_bo *bo,
> > - uint32_t offset,
> > - uint32_t size,
> > - uint32_t *out_offset)
> > -{
> > - brw_emit_buffer_surface_state(brw, out_offset, bo, offset,
> > - ISL_FORMAT_R32G32B32A32_FLOAT,
> > - size, 1, 0);
> > -}
> > -
> > -/**
> > - * Create the buffer surface. Shader buffer variables will be
> > - * read from / write to this buffer with Data Port Read/Write
> > - * instructions/messages.
> > - */
> > -void
> > -brw_create_buffer_surface(struct brw_context *brw,
> > - struct brw_bo *bo,
> > - uint32_t offset,
> > - uint32_t size,
> > - uint32_t *out_offset)
> > -{
> > - /* Use a raw surface so we can reuse existing untyped read/write/atomic
> > - * messages. We need these specifically for the fragment shader since
> > they
> > - * include a pixel mask header that we need to ensure correct behavior
> > - * with helper invocations, which cannot write to the buffer.
> > - */
> > - brw_emit_buffer_surface_state(brw, out_offset, bo, offset,
> > - ISL_FORMAT_RAW,
> > - size, 1, RELOC_WRITE);
> > -}
> > -
> > /**
> > * Set up a binding table entry for use by stream output logic (transform
> > * feedback).
> > @@ -1271,6 +1233,31 @@ const struct brw_tracked_state
> > brw_cs_texture_surfaces = {
> > .emit = brw_update_cs_texture_surfaces,
> > };
> >
> > +static void
> > +upload_buffer_surface(struct brw_context *brw,
> > + struct gl_buffer_binding *binding,
> > + uint32_t *out_offset,
> > + enum isl_format format,
> > + unsigned reloc_flags)
> > +{
> > + struct gl_context *ctx = &brw->ctx;
> > +
> > + if (binding->BufferObject == ctx->Shared->NullBufferObj) {
> > + emit_null_surface_state(brw, NULL, out_offset);
> > + } else {
> > + ptrdiff_t size = binding->BufferObject->Size - binding->Offset;
> > + if (!binding->AutomaticSize)
> > + size = MIN2(size, binding->Size);
> > +
> > + struct intel_buffer_object *iobj =
> > + intel_buffer_object(binding->BufferObject);
> > + struct brw_bo *bo =
> > + intel_bufferobj_buffer(brw, iobj, binding->Offset, size, false);
> >
>
> You're using this for both reads and writes. I think you need another
> boolean parameter instead of simply passing false all the time. Other than
> that, looks good.
Whoops, thanks for catching that! I've changed it from 'false' to
(reloc_flags & RELOC_WRITE) != 0.
With that change, should I add your R-b?
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