[Mesa-dev] [PATCH 3/4] util/disk_cache: Make zlib support optional

Matt Turner mattst88 at gmail.com
Sat Nov 11 00:46:32 UTC 2017


On Fri, Nov 10, 2017 at 4:44 PM, Timothy Arceri <tarceri at itsqueeze.com> wrote:
> On 11/11/17 08:49, Jordan Justen wrote:
>>
>> On 2017-11-10 13:15:10, Matt Turner wrote:
>>>
>>> Why?
>>
>>
>> For patch 4. Patch 4 can't happen unless zlib is optional because it's
>> a pain to enable zlib on windows.
>>
>> No surprise, but the disk cache actually works without zlib. (Of
>> course, Tim originally implemented it without compression.)
>
>
> To be honest i really don't like this. Without compression the disk cache is
> not great, for example Deus Ex shaders took up around 130MB (over 1/10 of
> the default cache size). IMO we should just disable building the cache when
> zlib is not found ... actually I'm pretty sure building this is already
> disabled on windows because its very unixy.

I'm in favor of requiring zlib for the shader cache as well.


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