[Mesa-dev] [PATCH] st/atifs: merge gl_program and ati_fragment_shader

Miklós Máté mtmkls at gmail.com
Sun Nov 12 00:19:19 UTC 2017


On 12/11/17 00:06, Timothy Arceri wrote:
> On 12/11/17 04:10, Miklós Máté wrote:
>> Hi,
>>
>> this breaks a few things. The patch below gets rid of the assertion 
>> failures, but the reference counting needs a proper fix, and swrast 
>> draws blackness when ATIfs is enabled.
>
> Thanks for testing :) Is there something freely available I can test 
> this with? Are your piglit tests in a state where I could pull the 
> repo and use what you have?
My piglit tests are about 25% complete. My progress is slow, because as 
I go along I also fix the problems the tests find in Mesa. I can send 
you a targz of what I have so far (mostly API sanity checks and a couple 
of very simple render tests). I know of two games that use this 
extension: KOTOR is not free, but Doom3 has a demo version. Set 
r_renderer=r200 and image_useNormalCompression=2.

MM


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