[Mesa-dev] [PATCH] st/atifs: merge gl_program and ati_fragment_shader
Eric Anholt
eric at anholt.net
Tue Nov 14 01:24:16 UTC 2017
Miklós Máté <mtmkls at gmail.com> writes:
> On 12/11/17 00:06, Timothy Arceri wrote:
>> On 12/11/17 04:10, Miklós Máté wrote:
>>> Hi,
>>>
>>> this breaks a few things. The patch below gets rid of the assertion
>>> failures, but the reference counting needs a proper fix, and swrast
>>> draws blackness when ATIfs is enabled.
>>
>> Thanks for testing :) Is there something freely available I can test
>> this with? Are your piglit tests in a state where I could pull the
>> repo and use what you have?
> My piglit tests are about 25% complete. My progress is slow, because as
> I go along I also fix the problems the tests find in Mesa. I can send
> you a targz of what I have so far (mostly API sanity checks and a couple
> of very simple render tests). I know of two games that use this
> extension: KOTOR is not free, but Doom3 has a demo version. Set
> r_renderer=r200 and image_useNormalCompression=2.
I'd recommend submitting tests for review as soon as you can -- you'll
probably get feedback about general structure of writing tests that will
mean less work when writing your later tests. :)
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