[Mesa-dev] [PATCH 3/6] glx: Move vertex array protocol state into the indirect backend

Ian Romanick idr at freedesktop.org
Tue Nov 14 21:15:45 UTC 2017


On 11/14/2017 12:13 PM, Adam Jackson wrote:
> Only relevant for indirect contexts, so let's get that code out of the
> common path.
> 
> Signed-off-by: Adam Jackson <ajax at redhat.com>
> ---
>  src/glx/glxcurrent.c   | 12 ------------
>  src/glx/indirect_glx.c | 18 +++++++++++++++---
>  2 files changed, 15 insertions(+), 15 deletions(-)
> 
> diff --git a/src/glx/glxcurrent.c b/src/glx/glxcurrent.c
> index fd04929b89..9f8bf7cee1 100644
> --- a/src/glx/glxcurrent.c
> +++ b/src/glx/glxcurrent.c
> @@ -238,18 +238,6 @@ MakeContextCurrent(Display * dpy, GLXDrawable draw,
>  
>     __glXUnlock();
>  
> -   /* The indirect vertex array state must to be initialised after we
> -    * have setup the context, as it needs to query server attributes.
> -    */
> -   if (gc && !gc->isDirect) {
> -      __GLXattribute *state = gc->client_state_private;
> -      if (state && state->array_state == NULL) {
> -         glGetString(GL_EXTENSIONS);
> -         glGetString(GL_VERSION);
> -         __glXInitVertexArrayState(gc);
> -      }
> -   }
> -
>     return GL_TRUE;
>  }
>  
> diff --git a/src/glx/indirect_glx.c b/src/glx/indirect_glx.c
> index cfae12f6c0..b552b5768a 100644
> --- a/src/glx/indirect_glx.c
> +++ b/src/glx/indirect_glx.c
> @@ -148,9 +148,21 @@ indirect_bind_context(struct glx_context *gc, struct glx_context *old,
>     sent = SendMakeCurrentRequest(dpy, gc->xid, tag, draw, read,
>  				 &gc->currentContextTag);
>  
> -   if (!IndirectAPI)
> -      IndirectAPI = __glXNewIndirectAPI();
> -   _glapi_set_dispatch(IndirectAPI);
> +   if (sent) {
> +      if (!IndirectAPI)
> +         IndirectAPI = __glXNewIndirectAPI();
> +      _glapi_set_dispatch(IndirectAPI);
> +
> +      /* The indirect vertex array state must to be initialised after we
> +       * have setup the context, as it needs to query server attributes.
> +       */
> +      __GLXattribute *state = gc->client_state_private;
> +      if (state && state->array_state == NULL) {
> +         glGetString(GL_EXTENSIONS);
> +         glGetString(GL_VERSION);
> +         __glXInitVertexArrayState(gc);
> +      }
> +   }

This is where this code used to be, but commit d57c85c1 moved it.  Does
this not re-regress things?  I guess wrapping it in 'if (sent)' seems
like it ought to be enough to prevent the original problem.

>  
>     return !sent;
>  }
> 



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