[Mesa-dev] [PATCH 01/20] st/glsl_to_nir: disable io type lowering for stages other than vs and fs
Nicolai Hähnle
nhaehnle at gmail.com
Wed Nov 15 10:39:59 UTC 2017
On 10.11.2017 04:13, Timothy Arceri wrote:
> This is too simple and breaks gs and I'm not sure its required there
> anyway.
Can you add an example for what breaks?
Thanks,
Nicolai
> ---
> src/mesa/state_tracker/st_glsl_to_nir.cpp | 5 ++++-
> 1 file changed, 4 insertions(+), 1 deletion(-)
>
> diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp
> index 6c474cb718..d478725fbe 100644
> --- a/src/mesa/state_tracker/st_glsl_to_nir.cpp
> +++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp
> @@ -359,21 +359,24 @@ sort_varyings(struct exec_list *var_list)
> * variant lowering.
> */
> void
> st_finalize_nir(struct st_context *st, struct gl_program *prog,
> struct gl_shader_program *shader_program, nir_shader *nir)
> {
> struct pipe_screen *screen = st->pipe->screen;
>
> NIR_PASS_V(nir, nir_split_var_copies);
> NIR_PASS_V(nir, nir_lower_var_copies);
> - NIR_PASS_V(nir, nir_lower_io_types);
> +
> + if (nir->info.stage == MESA_SHADER_VERTEX ||
> + nir->info.stage == MESA_SHADER_FRAGMENT)
> + NIR_PASS_V(nir, nir_lower_io_types);
>
> if (nir->info.stage == MESA_SHADER_VERTEX) {
> /* Needs special handling so drvloc matches the vbo state: */
> st_nir_assign_vs_in_locations(prog, nir);
> /* Re-lower global vars, to deal with any dead VS inputs. */
> NIR_PASS_V(nir, nir_lower_global_vars_to_local);
>
> sort_varyings(&nir->outputs);
> nir_assign_var_locations(&nir->outputs,
> &nir->num_outputs,
>
--
Lerne, wie die Welt wirklich ist,
Aber vergiss niemals, wie sie sein sollte.
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