[Mesa-dev] [PATCH 01/20] st/glsl_to_nir: disable io type lowering for stages other than vs and fs
Timothy Arceri
tarceri at itsqueeze.com
Wed Nov 15 11:00:49 UTC 2017
On 15/11/17 21:39, Nicolai Hähnle wrote:
> On 10.11.2017 04:13, Timothy Arceri wrote:
>> This is too simple and breaks gs and I'm not sure its required there
>> anyway.
>
> Can you add an example for what breaks?
It breaks because it removes the outer array on gs inputs.
I have an updated series which makes use of the more fully featured
array splitting pass from my nir linking series instead of this. It
still needs some cleaning up but I hope to send out the new series
sometime tomorrow.
https://github.com/tarceri/Mesa/compare/radeonsi_nir_v7
>
> Thanks,
> Nicolai
>
>
>> ---
>> src/mesa/state_tracker/st_glsl_to_nir.cpp | 5 ++++-
>> 1 file changed, 4 insertions(+), 1 deletion(-)
>>
>> diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp
>> b/src/mesa/state_tracker/st_glsl_to_nir.cpp
>> index 6c474cb718..d478725fbe 100644
>> --- a/src/mesa/state_tracker/st_glsl_to_nir.cpp
>> +++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp
>> @@ -359,21 +359,24 @@ sort_varyings(struct exec_list *var_list)
>> * variant lowering.
>> */
>> void
>> st_finalize_nir(struct st_context *st, struct gl_program *prog,
>> struct gl_shader_program *shader_program, nir_shader
>> *nir)
>> {
>> struct pipe_screen *screen = st->pipe->screen;
>> NIR_PASS_V(nir, nir_split_var_copies);
>> NIR_PASS_V(nir, nir_lower_var_copies);
>> - NIR_PASS_V(nir, nir_lower_io_types);
>> +
>> + if (nir->info.stage == MESA_SHADER_VERTEX ||
>> + nir->info.stage == MESA_SHADER_FRAGMENT)
>> + NIR_PASS_V(nir, nir_lower_io_types);
>> if (nir->info.stage == MESA_SHADER_VERTEX) {
>> /* Needs special handling so drvloc matches the vbo state: */
>> st_nir_assign_vs_in_locations(prog, nir);
>> /* Re-lower global vars, to deal with any dead VS inputs. */
>> NIR_PASS_V(nir, nir_lower_global_vars_to_local);
>> sort_varyings(&nir->outputs);
>> nir_assign_var_locations(&nir->outputs,
>> &nir->num_outputs,
>>
>
>
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