[Mesa-dev] [PATCH 03/24] mesa: refuse to compile SPIR-V shaders or link mixed shaders

Eduardo Lima Mitev elima at igalia.com
Wed Nov 15 13:22:06 UTC 2017


From: Nicolai Hähnle <nicolai.haehnle at amd.com>

Note that gl_shader::CompileStatus will also indicate whether a shader
has been successfully specialized.
---
 src/mesa/main/shaderapi.c       | 12 ++++++++++++
 src/mesa/program/ir_to_mesa.cpp | 17 ++++++++++++++++-
 2 files changed, 28 insertions(+), 1 deletion(-)

diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 5db335b695b..9090bee9fb0 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -1081,6 +1081,18 @@ _mesa_compile_shader(struct gl_context *ctx, struct gl_shader *sh)
    if (!sh)
       return;
 
+   /* The GL_ARB_gl_spirv spec says:
+    *
+    *    "Add a new error for the CompileShader command:
+    *
+    *      An INVALID_OPERATION error is generated if the SPIR_V_BINARY_ARB
+    *      state of <shader> is TRUE."
+    */
+   if (sh->SpirVBinary) {
+      _mesa_error(ctx, GL_INVALID_OPERATION, "glCompileShader(SPIR-V)");
+      return;
+   }
+
    if (!sh->Source) {
       /* If the user called glCompileShader without first calling
        * glShaderSource, we should fail to compile, but not raise a GL_ERROR.
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index 327fd61d422..ddc1705097d 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -3064,6 +3064,7 @@ void
 _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
 {
    unsigned int i;
+   GLboolean spirv;
 
    _mesa_clear_shader_program_data(ctx, prog);
 
@@ -3073,7 +3074,21 @@ _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
 
    for (i = 0; i < prog->NumShaders; i++) {
       if (!prog->Shaders[i]->CompileStatus) {
-	 linker_error(prog, "linking with uncompiled shader");
+	 linker_error(prog, "linking with uncompiled/unspecialized shader");
+      }
+
+      if (!i) {
+         spirv = prog->Shaders[i]->SpirVBinary;
+      } else if (spirv != prog->Shaders[i]->SpirVBinary) {
+         /* The GL_ARB_gl_spirv spec adds a new bullet point to the list of
+          * reasons LinkProgram can fail:
+          *
+          *    "All the shader objects attached to <program> do not have the
+          *     same value for the SPIR_V_BINARY_ARB state."
+          */
+         linker_error(prog,
+                      "not all attached shaders have the same "
+                      "SPIR_V_BINARY_ARB state");
       }
    }
 
-- 
2.11.0



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