[Mesa-dev] [PATCH 03/24] mesa: refuse to compile SPIR-V shaders or link mixed shaders
Ian Romanick
idr at freedesktop.org
Mon Nov 27 22:18:02 UTC 2017
This patch is
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
On 11/15/2017 05:22 AM, Eduardo Lima Mitev wrote:
> From: Nicolai Hähnle <nicolai.haehnle at amd.com>
>
> Note that gl_shader::CompileStatus will also indicate whether a shader
> has been successfully specialized.
> ---
> src/mesa/main/shaderapi.c | 12 ++++++++++++
> src/mesa/program/ir_to_mesa.cpp | 17 ++++++++++++++++-
> 2 files changed, 28 insertions(+), 1 deletion(-)
>
> diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
> index 5db335b695b..9090bee9fb0 100644
> --- a/src/mesa/main/shaderapi.c
> +++ b/src/mesa/main/shaderapi.c
> @@ -1081,6 +1081,18 @@ _mesa_compile_shader(struct gl_context *ctx, struct gl_shader *sh)
> if (!sh)
> return;
>
> + /* The GL_ARB_gl_spirv spec says:
> + *
> + * "Add a new error for the CompileShader command:
> + *
> + * An INVALID_OPERATION error is generated if the SPIR_V_BINARY_ARB
> + * state of <shader> is TRUE."
> + */
> + if (sh->SpirVBinary) {
> + _mesa_error(ctx, GL_INVALID_OPERATION, "glCompileShader(SPIR-V)");
> + return;
> + }
> +
> if (!sh->Source) {
> /* If the user called glCompileShader without first calling
> * glShaderSource, we should fail to compile, but not raise a GL_ERROR.
> diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
> index 327fd61d422..ddc1705097d 100644
> --- a/src/mesa/program/ir_to_mesa.cpp
> +++ b/src/mesa/program/ir_to_mesa.cpp
> @@ -3064,6 +3064,7 @@ void
> _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
> {
> unsigned int i;
> + GLboolean spirv;
>
> _mesa_clear_shader_program_data(ctx, prog);
>
> @@ -3073,7 +3074,21 @@ _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
>
> for (i = 0; i < prog->NumShaders; i++) {
> if (!prog->Shaders[i]->CompileStatus) {
> - linker_error(prog, "linking with uncompiled shader");
> + linker_error(prog, "linking with uncompiled/unspecialized shader");
> + }
> +
> + if (!i) {
> + spirv = prog->Shaders[i]->SpirVBinary;
> + } else if (spirv != prog->Shaders[i]->SpirVBinary) {
> + /* The GL_ARB_gl_spirv spec adds a new bullet point to the list of
> + * reasons LinkProgram can fail:
> + *
> + * "All the shader objects attached to <program> do not have the
> + * same value for the SPIR_V_BINARY_ARB state."
> + */
> + linker_error(prog,
> + "not all attached shaders have the same "
> + "SPIR_V_BINARY_ARB state");
> }
> }
>
>
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