[Mesa-dev] [PATCH v2] mesa/teximage: add TEXTURE_CUBE_MAP_ARRAY target for CompressedTexImage3D
Ilia Mirkin
imirkin at alum.mit.edu
Wed Nov 15 22:56:00 UTC 2017
On Wed, Nov 15, 2017 at 5:49 PM, Nanley Chery <nanleychery at gmail.com> wrote:
> On Wed, Nov 15, 2017 at 12:08:58PM -0500, Ilia Mirkin wrote:
>> On Wed, Nov 15, 2017 at 11:54 AM, Juan A. Suarez Romero
>> <jasuarez at igalia.com> wrote:
>> > From section 8.7, page 179 of OpenGL ES 3.2 spec:
>> >
>> > An INVALID_OPERATION error is generated by CompressedTexImage3D
>> > if internalformat is one of the the formats in table 8.17 and target
>> > is not TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY or TEXTURE_3D.
>> >
>> > An INVALID_OPERATION error is generated by CompressedTexImage3D if
>> > internalformat is TEXTURE_CUBE_MAP_ARRAY and the “Cube Map Array”
>> > column of table 8.17 is not checked, or if internalformat is
>> > TEXTURE_3D and the “3D Tex.” column of table 8.17 is not checked.
>> >
>> > So far it was only considering TEXTURE_2D_ARRAY as valid target. But as
>> > "Cube Map Array" column is checked for all the cases, in practice we can
>> > consider also TEXTURE_CUBE_MAP_ARRAY.
>> >
>> > This fixes KHR-GLES32.core.texture_cube_map_array.etc2_texture
>> > ---
>> > src/mesa/main/teximage.c | 25 +++++++++++++++++--------
>> > 1 file changed, 17 insertions(+), 8 deletions(-)
>> >
>> > diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
>> > index 4ec6148bf42..174731d0d8a 100644
>> > --- a/src/mesa/main/teximage.c
>> > +++ b/src/mesa/main/teximage.c
>> > @@ -1403,17 +1403,26 @@ _mesa_target_can_be_compressed(const struct gl_context *ctx, GLenum target,
>> > * have already been handled by normal ETC2/EAC behavior.
>> > */
>> >
>> > - /* From section 3.8.6, page 146 of OpenGL ES 3.0 spec:
>> > + /* From section 8.7, page 179 of OpenGL ES 3.2 spec:
>> > *
>> > - * "The ETC2/EAC texture compression algorithm supports only
>> > - * two-dimensional images. If internalformat is an ETC2/EAC format,
>> > - * glCompressedTexImage3D will generate an INVALID_OPERATION error if
>> > - * target is not TEXTURE_2D_ARRAY."
>> > + * An INVALID_OPERATION error is generated by CompressedTexImage3D
>> > + * if internalformat is one of the the formats in table 8.17 and target is
>> > + * not TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY or TEXTURE_3D.
>> > *
>> > - * This should also be applicable for glTexStorage3D(). Other available
>> > - * targets for these functions are: TEXTURE_3D and TEXTURE_CUBE_MAP_ARRAY.
>> > + * An INVALID_OPERATION error is generated by CompressedTexImage3D
>> > + * if internalformat is TEXTURE_CUBE_MAP_ARRAY and the “Cube Map
>> > + * Array” column of table 8.17 is not checked, or if internalformat
>> > + * is TEXTURE_- 3D and the “3D Tex.” column of table 8.17 is not
>> > + * checked.
>> > + *
>> > + * The instances of <internalformat> above should say <target>.
>> > + *
>> > + * This should also be applicable for glTexStorage3D().
>> > + *
>> > + * Such table 8.17 has checked "Cube Map Array" column for all the
>> > + * cases. So in practice, TEXTURE_CUBE_MAP_ARRAY is now valid.
>> > */
>
> This deletes the comment describing the old OpenGL ES 3.0 behavior.
>
>> > - if (layout == MESA_FORMAT_LAYOUT_ETC2 && _mesa_is_gles3(ctx))
>> > + if (layout == MESA_FORMAT_LAYOUT_ETC2 && _mesa_is_gles3(ctx) && !_mesa_is_gles32(ctx))
>
> Some of these lines look longer than 80 chars.
>
>>
>> Perhaps this should be
>>
>> !_mesa_has_OES_texture_cube_map_array(ctx)?
>>
>
> I think you're right. It looks like OES_texture_cube_map_array was folded
> into ES 3.2. I haven't done the comparison myself to confirm this
> however.
>
>> It's unclear from that spec though... perhaps ES 3.2 goes further and
>> is required to be supported.
>>
>
> If the OpenGL ES Wikipedia page is reliable, we should probably be checking for
> this extension before exposing ES 3.2.
https://cgit.freedesktop.org/mesa/mesa/tree/src/mesa/main/version.c#n547
Anyways, the question is whether OES_texture_cube_map_array is
sufficient, or if ES 3.2 is needed for this change to apply. Not sure.
I didn't dig in deeply enough.
-ilia
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