[Mesa-dev] [PATCH v2] mesa/teximage: add TEXTURE_CUBE_MAP_ARRAY target for CompressedTexImage3D
Nanley Chery
nanleychery at gmail.com
Wed Nov 15 22:49:48 UTC 2017
On Wed, Nov 15, 2017 at 12:08:58PM -0500, Ilia Mirkin wrote:
> On Wed, Nov 15, 2017 at 11:54 AM, Juan A. Suarez Romero
> <jasuarez at igalia.com> wrote:
> > From section 8.7, page 179 of OpenGL ES 3.2 spec:
> >
> > An INVALID_OPERATION error is generated by CompressedTexImage3D
> > if internalformat is one of the the formats in table 8.17 and target
> > is not TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY or TEXTURE_3D.
> >
> > An INVALID_OPERATION error is generated by CompressedTexImage3D if
> > internalformat is TEXTURE_CUBE_MAP_ARRAY and the “Cube Map Array”
> > column of table 8.17 is not checked, or if internalformat is
> > TEXTURE_3D and the “3D Tex.” column of table 8.17 is not checked.
> >
> > So far it was only considering TEXTURE_2D_ARRAY as valid target. But as
> > "Cube Map Array" column is checked for all the cases, in practice we can
> > consider also TEXTURE_CUBE_MAP_ARRAY.
> >
> > This fixes KHR-GLES32.core.texture_cube_map_array.etc2_texture
> > ---
> > src/mesa/main/teximage.c | 25 +++++++++++++++++--------
> > 1 file changed, 17 insertions(+), 8 deletions(-)
> >
> > diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
> > index 4ec6148bf42..174731d0d8a 100644
> > --- a/src/mesa/main/teximage.c
> > +++ b/src/mesa/main/teximage.c
> > @@ -1403,17 +1403,26 @@ _mesa_target_can_be_compressed(const struct gl_context *ctx, GLenum target,
> > * have already been handled by normal ETC2/EAC behavior.
> > */
> >
> > - /* From section 3.8.6, page 146 of OpenGL ES 3.0 spec:
> > + /* From section 8.7, page 179 of OpenGL ES 3.2 spec:
> > *
> > - * "The ETC2/EAC texture compression algorithm supports only
> > - * two-dimensional images. If internalformat is an ETC2/EAC format,
> > - * glCompressedTexImage3D will generate an INVALID_OPERATION error if
> > - * target is not TEXTURE_2D_ARRAY."
> > + * An INVALID_OPERATION error is generated by CompressedTexImage3D
> > + * if internalformat is one of the the formats in table 8.17 and target is
> > + * not TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY or TEXTURE_3D.
> > *
> > - * This should also be applicable for glTexStorage3D(). Other available
> > - * targets for these functions are: TEXTURE_3D and TEXTURE_CUBE_MAP_ARRAY.
> > + * An INVALID_OPERATION error is generated by CompressedTexImage3D
> > + * if internalformat is TEXTURE_CUBE_MAP_ARRAY and the “Cube Map
> > + * Array” column of table 8.17 is not checked, or if internalformat
> > + * is TEXTURE_- 3D and the “3D Tex.” column of table 8.17 is not
> > + * checked.
> > + *
> > + * The instances of <internalformat> above should say <target>.
> > + *
> > + * This should also be applicable for glTexStorage3D().
> > + *
> > + * Such table 8.17 has checked "Cube Map Array" column for all the
> > + * cases. So in practice, TEXTURE_CUBE_MAP_ARRAY is now valid.
> > */
This deletes the comment describing the old OpenGL ES 3.0 behavior.
> > - if (layout == MESA_FORMAT_LAYOUT_ETC2 && _mesa_is_gles3(ctx))
> > + if (layout == MESA_FORMAT_LAYOUT_ETC2 && _mesa_is_gles3(ctx) && !_mesa_is_gles32(ctx))
Some of these lines look longer than 80 chars.
>
> Perhaps this should be
>
> !_mesa_has_OES_texture_cube_map_array(ctx)?
>
I think you're right. It looks like OES_texture_cube_map_array was folded
into ES 3.2. I haven't done the comparison myself to confirm this
however.
> It's unclear from that spec though... perhaps ES 3.2 goes further and
> is required to be supported.
>
If the OpenGL ES Wikipedia page is reliable, we should probably be checking for
this extension before exposing ES 3.2.
-Nanley
> > return write_error(error, GL_INVALID_OPERATION);
> > target_can_be_compresed = _mesa_has_texture_cube_map_array(ctx);
> > break;
> > --
> > 2.13.6
> >
> > _______________________________________________
> > mesa-dev mailing list
> > mesa-dev at lists.freedesktop.org
> > https://lists.freedesktop.org/mailman/listinfo/mesa-dev
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