[Mesa-dev] [PATCH v3] mesa/teximage: add TEXTURE_CUBE_MAP_ARRAY target for CompressedTexImage3D

Nanley Chery nanleychery at gmail.com
Fri Nov 17 18:22:37 UTC 2017


On Fri, Nov 17, 2017 at 05:07:09PM +0100, Juan A. Suarez Romero wrote:
> From section 8.7, page 179 of OpenGL ES 3.2 spec:
> 
>   An INVALID_OPERATION error is generated by CompressedTexImage3D
>   if internalformat is one of the the formats in table 8.17 and target
>   is not TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY or TEXTURE_3D.
> 
>   An INVALID_OPERATION error is generated by CompressedTexImage3D if
>   internalformat is TEXTURE_CUBE_MAP_ARRAY and the “Cube Map Array”
>   column of table 8.17 is not checked, or if internalformat is
>   TEXTURE_3D and the “3D Tex.” column of table 8.17 is not checked.
> 
> So far it was only considering TEXTURE_2D_ARRAY as valid target. But as
> "Cube Map Array" column is checked for all the cases, in practice we can
> consider also TEXTURE_CUBE_MAP_ARRAY.
> 
> This fixes KHR-GLES32.core.texture_cube_map_array.etc2_texture
> ---
>  src/mesa/main/teximage.c | 20 +++++++++++++++++++-
>  1 file changed, 19 insertions(+), 1 deletion(-)
> 

This patch is
Reviewed-by: Nanley Chery <nanley.g.chery at intel.com>

> diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
> index 4ec6148bf42..3f3fcf6f84b 100644
> --- a/src/mesa/main/teximage.c
> +++ b/src/mesa/main/teximage.c
> @@ -1412,8 +1412,26 @@ _mesa_target_can_be_compressed(const struct gl_context *ctx, GLenum target,
>         *
>         * This should also be applicable for glTexStorage3D(). Other available
>         * targets for these functions are: TEXTURE_3D and TEXTURE_CUBE_MAP_ARRAY.
> +       *
> +       * Section 8.7, page 179 of OpenGL ES 3.2 adds:
> +       *
> +       *      An INVALID_OPERATION error is generated by CompressedTexImage3D
> +       *      if internalformat is one of the the formats in table 8.17 and target is
> +       *      not TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY or TEXTURE_3D.
> +       *
> +       *      An INVALID_OPERATION error is generated by CompressedTexImage3D
> +       *      if internalformat is TEXTURE_CUBE_MAP_ARRAY and the “Cube Map
> +       *      Array” column of table 8.17 is not checked, or if internalformat
> +       *      is TEXTURE_- 3D and the “3D Tex.” column of table 8.17 is not
> +       *      checked.
> +       *
> +       * The instances of <internalformat> above should say <target>.
> +       *
> +       * Such table 8.17 has checked "Cube Map Array" column for all the
> +       * cases. So in practice, TEXTURE_CUBE_MAP_ARRAY is now valid for OpenGL ES 3.2
>         */
> -      if (layout == MESA_FORMAT_LAYOUT_ETC2 && _mesa_is_gles3(ctx))
> +      if (layout == MESA_FORMAT_LAYOUT_ETC2 && _mesa_is_gles3(ctx) &&
> +          !_mesa_is_gles32(ctx))
>              return write_error(error, GL_INVALID_OPERATION);
>        target_can_be_compresed = _mesa_has_texture_cube_map_array(ctx);
>        break;
> -- 
> 2.13.6
> 


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