[Mesa-dev] [PATCH v3] mesa/teximage: add TEXTURE_CUBE_MAP_ARRAY target for CompressedTexImage3D
Nanley Chery
nanleychery at gmail.com
Tue Nov 21 18:47:38 UTC 2017
On Fri, Nov 17, 2017 at 10:22:37AM -0800, Nanley Chery wrote:
> On Fri, Nov 17, 2017 at 05:07:09PM +0100, Juan A. Suarez Romero wrote:
> > From section 8.7, page 179 of OpenGL ES 3.2 spec:
> >
> > An INVALID_OPERATION error is generated by CompressedTexImage3D
> > if internalformat is one of the the formats in table 8.17 and target
> > is not TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY or TEXTURE_3D.
> >
> > An INVALID_OPERATION error is generated by CompressedTexImage3D if
> > internalformat is TEXTURE_CUBE_MAP_ARRAY and the “Cube Map Array”
> > column of table 8.17 is not checked, or if internalformat is
> > TEXTURE_3D and the “3D Tex.” column of table 8.17 is not checked.
> >
> > So far it was only considering TEXTURE_2D_ARRAY as valid target. But as
> > "Cube Map Array" column is checked for all the cases, in practice we can
> > consider also TEXTURE_CUBE_MAP_ARRAY.
> >
> > This fixes KHR-GLES32.core.texture_cube_map_array.etc2_texture
> > ---
> > src/mesa/main/teximage.c | 20 +++++++++++++++++++-
> > 1 file changed, 19 insertions(+), 1 deletion(-)
> >
>
> This patch is
> Reviewed-by: Nanley Chery <nanley.g.chery at intel.com>
>
> > diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
> > index 4ec6148bf42..3f3fcf6f84b 100644
> > --- a/src/mesa/main/teximage.c
> > +++ b/src/mesa/main/teximage.c
> > @@ -1412,8 +1412,26 @@ _mesa_target_can_be_compressed(const struct gl_context *ctx, GLenum target,
> > *
> > * This should also be applicable for glTexStorage3D(). Other available
> > * targets for these functions are: TEXTURE_3D and TEXTURE_CUBE_MAP_ARRAY.
> > + *
> > + * Section 8.7, page 179 of OpenGL ES 3.2 adds:
> > + *
> > + * An INVALID_OPERATION error is generated by CompressedTexImage3D
> > + * if internalformat is one of the the formats in table 8.17 and target is
Just FYI: this line and
> > + * not TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY or TEXTURE_3D.
> > + *
> > + * An INVALID_OPERATION error is generated by CompressedTexImage3D
> > + * if internalformat is TEXTURE_CUBE_MAP_ARRAY and the “Cube Map
> > + * Array” column of table 8.17 is not checked, or if internalformat
> > + * is TEXTURE_- 3D and the “3D Tex.” column of table 8.17 is not
> > + * checked.
> > + *
> > + * The instances of <internalformat> above should say <target>.
> > + *
> > + * Such table 8.17 has checked "Cube Map Array" column for all the
> > + * cases. So in practice, TEXTURE_CUBE_MAP_ARRAY is now valid for OpenGL ES 3.2
this line still extends past 80-chars. I missed it in my review earlier.
-Nanley
> > */
> > - if (layout == MESA_FORMAT_LAYOUT_ETC2 && _mesa_is_gles3(ctx))
> > + if (layout == MESA_FORMAT_LAYOUT_ETC2 && _mesa_is_gles3(ctx) &&
> > + !_mesa_is_gles32(ctx))
> > return write_error(error, GL_INVALID_OPERATION);
> > target_can_be_compresed = _mesa_has_texture_cube_map_array(ctx);
> > break;
> > --
> > 2.13.6
> >
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