[Mesa-dev] [PATCH 1/4] mesa: mesa: add fallback texture for SampleMapATI if there is nothing
Ian Romanick
idr at freedesktop.org
Tue Nov 21 00:27:19 UTC 2017
Only need one mesa: in the subject. :)
On 11/20/2017 04:07 PM, Miklós Máté wrote:
> This fixes crash in the state tracker.
> Piglit: spec/ati_fragment_shader/render-notexture
>
> Signed-off-by: Miklós Máté <mtmkls at gmail.com>
> ---
> src/mesa/main/texstate.c | 35 +++++++++++++++++++++++++++++++++++
> 1 file changed, 35 insertions(+)
>
> diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
> index 2146723d08..a0717a542f 100644
> --- a/src/mesa/main/texstate.c
> +++ b/src/mesa/main/texstate.c
> @@ -819,6 +819,35 @@ update_ff_texture_state(struct gl_context *ctx,
> }
> }
>
> +static void
> +fix_missing_textures_for_atifs(struct gl_context *ctx,
> + struct gl_program *prog,
> + BITSET_WORD *enabled_texture_units)
I'm fairly sure there's already a function like this somewhere in Mesa.
Perhaps that code could be refactored slightly so that it can be re-used
here?
> +{
> + GLbitfield mask;
> + GLuint s;
> + int unit;
> + gl_texture_index target_index;
> + struct gl_texture_object *texObj;
All of these declarations except mask can be moved inside the loop.
Then they could all be made const.
> +
> + mask = prog->SamplersUsed;
> + while (mask) {
> + s = u_bit_scan(&mask);
> + unit = prog->SamplerUnits[s];
> +
> + target_index = ffs(prog->TexturesUsed[unit]) - 1;
> +
> + if (!ctx->Texture.Unit[unit]._Current) {
> + texObj = _mesa_get_fallback_texture(ctx, target_index);
> +
> + _mesa_reference_texobj(&ctx->Texture.Unit[unit]._Current, texObj);
> + BITSET_SET(enabled_texture_units, unit);
> + ctx->Texture._MaxEnabledTexImageUnit =
> + MAX2(ctx->Texture._MaxEnabledTexImageUnit, (int)unit);
> + }
> + }
> +}
> +
> /**
> * \note This routine refers to derived texture matrix values to
> * compute the ENABLE_TEXMAT flags, but is only called on
> @@ -866,6 +895,12 @@ _mesa_update_texture_state(struct gl_context *ctx)
> if (!prog[MESA_SHADER_FRAGMENT])
> update_ff_texture_state(ctx, enabled_texture_units);
>
> + /* add fallback texture for SampleMapATI if there is nothing */
> + if (_mesa_ati_fragment_shader_enabled(ctx) &&
> + ctx->ATIFragmentShader.Current->Program)
This should line up with the (.
> + fix_missing_textures_for_atifs(ctx,
> + ctx->ATIFragmentShader.Current->Program, enabled_texture_units);
Same here.
> +
> /* Now, clear out the _Current of any disabled texture units. */
> for (i = 0; i <= ctx->Texture._MaxEnabledTexImageUnit; i++) {
> if (!BITSET_TEST(enabled_texture_units, i))
>
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