[Mesa-dev] [PATCH 1/4] mesa: mesa: add fallback texture for SampleMapATI if there is nothing
Miklós Máté
mtmkls at gmail.com
Wed Nov 22 00:15:52 UTC 2017
On 21/11/17 01:27, Ian Romanick wrote:
> Only need one mesa: in the subject. :)
>
> On 11/20/2017 04:07 PM, Miklós Máté wrote:
>> This fixes crash in the state tracker.
>> Piglit: spec/ati_fragment_shader/render-notexture
>>
>> Signed-off-by: Miklós Máté <mtmkls at gmail.com>
>> ---
>> src/mesa/main/texstate.c | 35 +++++++++++++++++++++++++++++++++++
>> 1 file changed, 35 insertions(+)
>>
>> diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
>> index 2146723d08..a0717a542f 100644
>> --- a/src/mesa/main/texstate.c
>> +++ b/src/mesa/main/texstate.c
>> @@ -819,6 +819,35 @@ update_ff_texture_state(struct gl_context *ctx,
>> }
>> }
>>
>> +static void
>> +fix_missing_textures_for_atifs(struct gl_context *ctx,
>> + struct gl_program *prog,
>> + BITSET_WORD *enabled_texture_units)
> I'm fairly sure there's already a function like this somewhere in Mesa.
> Perhaps that code could be refactored slightly so that it can be re-used
> here?
I'll try to refactor this.
>
>> +{
>> + GLbitfield mask;
>> + GLuint s;
>> + int unit;
>> + gl_texture_index target_index;
>> + struct gl_texture_object *texObj;
> All of these declarations except mask can be moved inside the loop.
> Then they could all be made const.
Yes, that's a good idea.
>
>> +
>> + mask = prog->SamplersUsed;
>> + while (mask) {
>> + s = u_bit_scan(&mask);
>> + unit = prog->SamplerUnits[s];
>> +
>> + target_index = ffs(prog->TexturesUsed[unit]) - 1;
>> +
>> + if (!ctx->Texture.Unit[unit]._Current) {
>> + texObj = _mesa_get_fallback_texture(ctx, target_index);
>> +
>> + _mesa_reference_texobj(&ctx->Texture.Unit[unit]._Current, texObj);
>> + BITSET_SET(enabled_texture_units, unit);
>> + ctx->Texture._MaxEnabledTexImageUnit =
>> + MAX2(ctx->Texture._MaxEnabledTexImageUnit, (int)unit);
>> + }
>> + }
>> +}
>> +
>> /**
>> * \note This routine refers to derived texture matrix values to
>> * compute the ENABLE_TEXMAT flags, but is only called on
>> @@ -866,6 +895,12 @@ _mesa_update_texture_state(struct gl_context *ctx)
>> if (!prog[MESA_SHADER_FRAGMENT])
>> update_ff_texture_state(ctx, enabled_texture_units);
>>
>> + /* add fallback texture for SampleMapATI if there is nothing */
>> + if (_mesa_ati_fragment_shader_enabled(ctx) &&
>> + ctx->ATIFragmentShader.Current->Program)
> This should line up with the (.
>
>> + fix_missing_textures_for_atifs(ctx,
>> + ctx->ATIFragmentShader.Current->Program, enabled_texture_units);
> Same here.
I'll fix the formatting.
>
>> +
>> /* Now, clear out the _Current of any disabled texture units. */
>> for (i = 0; i <= ctx->Texture._MaxEnabledTexImageUnit; i++) {
>> if (!BITSET_TEST(enabled_texture_units, i))
>>
More information about the mesa-dev
mailing list