[Mesa-dev] [PATCH 1/4] mesa: mesa: add fallback texture for SampleMapATI if there is nothing

Miklós Máté mtmkls at gmail.com
Wed Nov 22 00:15:52 UTC 2017


On 21/11/17 01:27, Ian Romanick wrote:
> Only need one mesa: in the subject. :)
>
> On 11/20/2017 04:07 PM, Miklós Máté wrote:
>> This fixes crash in the state tracker.
>> Piglit: spec/ati_fragment_shader/render-notexture
>>
>> Signed-off-by: Miklós Máté <mtmkls at gmail.com>
>> ---
>>   src/mesa/main/texstate.c | 35 +++++++++++++++++++++++++++++++++++
>>   1 file changed, 35 insertions(+)
>>
>> diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
>> index 2146723d08..a0717a542f 100644
>> --- a/src/mesa/main/texstate.c
>> +++ b/src/mesa/main/texstate.c
>> @@ -819,6 +819,35 @@ update_ff_texture_state(struct gl_context *ctx,
>>      }
>>   }
>>   
>> +static void
>> +fix_missing_textures_for_atifs(struct gl_context *ctx,
>> +                               struct gl_program *prog,
>> +                               BITSET_WORD *enabled_texture_units)
> I'm fairly sure there's already a function like this somewhere in Mesa.
> Perhaps that code could be refactored slightly so that it can be re-used
> here?
I'll try to refactor this.
>
>> +{
>> +   GLbitfield mask;
>> +   GLuint s;
>> +   int unit;
>> +   gl_texture_index target_index;
>> +   struct gl_texture_object *texObj;
> All of these declarations except mask can be moved inside the loop.
> Then they could all be made const.
Yes, that's a good idea.
>
>> +
>> +   mask = prog->SamplersUsed;
>> +   while (mask) {
>> +      s = u_bit_scan(&mask);
>> +      unit = prog->SamplerUnits[s];
>> +
>> +      target_index = ffs(prog->TexturesUsed[unit]) - 1;
>> +
>> +      if (!ctx->Texture.Unit[unit]._Current) {
>> +         texObj = _mesa_get_fallback_texture(ctx, target_index);
>> +
>> +         _mesa_reference_texobj(&ctx->Texture.Unit[unit]._Current, texObj);
>> +         BITSET_SET(enabled_texture_units, unit);
>> +         ctx->Texture._MaxEnabledTexImageUnit =
>> +            MAX2(ctx->Texture._MaxEnabledTexImageUnit, (int)unit);
>> +      }
>> +   }
>> +}
>> +
>>   /**
>>    * \note This routine refers to derived texture matrix values to
>>    * compute the ENABLE_TEXMAT flags, but is only called on
>> @@ -866,6 +895,12 @@ _mesa_update_texture_state(struct gl_context *ctx)
>>      if (!prog[MESA_SHADER_FRAGMENT])
>>         update_ff_texture_state(ctx, enabled_texture_units);
>>   
>> +   /* add fallback texture for SampleMapATI if there is nothing */
>> +   if (_mesa_ati_fragment_shader_enabled(ctx) &&
>> +         ctx->ATIFragmentShader.Current->Program)
> This should line up with the (.
>
>> +      fix_missing_textures_for_atifs(ctx,
>> +            ctx->ATIFragmentShader.Current->Program, enabled_texture_units);
> Same here.
I'll fix the formatting.

>
>> +
>>      /* Now, clear out the _Current of any disabled texture units. */
>>      for (i = 0; i <= ctx->Texture._MaxEnabledTexImageUnit; i++) {
>>         if (!BITSET_TEST(enabled_texture_units, i))
>>



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